Difference between revisions of "IPM Lesson 2"

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==Program==
==Program==


[https://homeostasis.scs.carleton.ca/~soma/ipm/chase.tic chase.tic]
* [https://homeostasis.scs.carleton.ca/~soma/ipm/chase.tic chase.tic]
* [https://homeostasis.scs.carleton.ca/~soma/ipm/chase2.tic chase2.tic]


==Tasks==
==Tasks==

Latest revision as of 21:26, 14 November 2018

Program

Tasks

  1. Change the player to be a more interesting sprite
  2. Give the player multiple sprites and have them change over time (like the bouncer does)
  3. Make the "hit area" bigger so the score goes up any time any part of the player touches any part of the bouncer. Hint: What is the size of the sprites?
  4. Make a background map. The player and bouncer should stay within one part of the map, while the score is outside of it. (Hint: look at how tetris does this)