IPM Lesson 2
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- Change the player to be a more interesting sprite
- Give the player multiple sprites and have them change over time (like the bouncer does)
- Make the "hit area" bigger so the score goes up any time any part of the player touches any part of the bouncer. Hint: What is the size of the sprites?
- Make a background map. The player and bouncer should stay within one part of the map, while the score is outside of it. (Hint: look at how tetris does this)