Mobile App Dev 2022W: Tutorial 4
This tutorial is still being developed.
In this tutorial you will be playing with remotePicViewer, a simple image viewer in Swift that downloads images from a server.
Key Concepts & APIs
- Assets & image sets
- Image
- AsyncImage
- Fitting images into available space
- scaledToFit
- GeometryReader
- rotationEffect
- scaleEffect
- MagnificationGesture
- How to use Gestures in SwiftUI (Hacking with Swift)
Questions & Tasks
- As before, create a new project and replace ContentView.swift with the one for remotePicViewer. Build and run the program. Select different images from the menu. Try different interactions with the image. What can you do? (Note that you can do pinch to zoomoperations in the simulator by holding down the option key and dragging the circles that appear.)
- Add an image to the menu. Either do this by adding images from a new URL or by adding images to the app's assets and instead using Image (rather than AsyncImage). Be sure to add that image to the menu so it can be selected like the others. What did you have to do?
- If you remove the VStack on line 16, does that change the program's behavior? Why or why not?
- Why are so many state variables declared in ContentView but used in ActiveImage? Why not keep them local to ActiveImage? Explain for each parameter.
- Why is the moved variable needed? Why not always just set the position to the position variable?
- What's the purpose of resetState()?
- Change the program so that when you single tap it switches between rotating or magnifying modes (rather than doing both at once). Make double tap reset the image. Hint: Don't try to add and remove handlers when switching between modes, that won't work. Instead, change how the magnifying and rotating handlers work.
Code: remotePicViewer ContentView.swift
// remotePicDemo
//
// code for Tutorial 4
// COMP 1601 2022W, Carleton University
//
// Anil Somayaji, February 1, 2022
// Code is licenced under the FSF GPLv3 or newer
//
// Note this code is for teaching purposes only. In particular
// it is not robust and does not handle error conditions properly.
//
import SwiftUI
struct ContentView: View {
@State private var theImage = "kittens"
@State private var moved = false
@State private var finalAmount: CGFloat = 1
@State private var angle = Angle(degrees: 0.0)
func resetState() {
moved = false
finalAmount = 1
angle = Angle(degrees: 0.0)
}
var body: some View {
VStack {
Menu("Animals!") {
Button("Kittens", action: {
theImage = "kittens"
resetState()
})
Button("Sad Dog", action: {
theImage = "roshi"
resetState()
})
}
ActiveImage(theImage: $theImage, moved: $moved, finalAmount: $finalAmount, angle: $angle)
}
}
}
@available(macOS 12.0, *)
struct ActiveImage: View {
@State private var position = CGPoint(x: 0, y: 0)
@State private var currentAmount: CGFloat = 0
@Binding var theImage: String
@Binding var moved: Bool
@Binding var finalAmount: CGFloat
@Binding var angle: Angle
let serverPrefix = "https://homeostasis.scs.carleton.ca/~soma/mad-2022w/images/"
var body: some View {
GeometryReader {g in
AsyncImage(url: URL(string: serverPrefix + theImage + ".jpeg"), content: {image in
image
.resizable()
.scaledToFit()
.position(moved ? position :
CGPoint(x: g.size.width / 2,
y: g.size.height / 2))
.scaleEffect(finalAmount + currentAmount)
.gesture(dragging)
.gesture(magnifying)
.rotationEffect(self.angle)
.onLongPressGesture(perform: tapReset)
.onTapGesture(count: 1, perform: rotateImage)
}, placeholder: {
ProgressView()
.position(moved ? position :
CGPoint(x: g.size.width / 2,
y: g.size.height / 2))
})
}
}
func tapReset() {
self.finalAmount = 1
self.moved = false
self.angle = Angle(degrees: 0.0)
}
func rotateImage() {
let oldDegrees = self.angle.degrees
self.angle = Angle(degrees: oldDegrees + 45)
}
var magnifying: some Gesture {
MagnificationGesture().onChanged { amount in
self.currentAmount = amount - 1
}
.onEnded { amount in
self.finalAmount += self.currentAmount
self.currentAmount = 0
}
}
var dragging: some Gesture {
DragGesture()
.onChanged {s in
self.moved = true
self.position = s.location
}
.onEnded {s in
self.moved = true
self.position = s.location
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}