Mobile App Dev 2022W: Tutorial 4
In this tutorial you will be playing with remotePicViewer, a simple image viewer in Swift that downloads images from a server.
As before, create a new project and replace ContentView.swift with the one for remotePicViewer. Build and run the program, then move on to the questions as tasks below.
Key Concepts & APIs
- Assets & image sets
- Image
- AsyncImage
- Fitting images into available space
- scaledToFit
- GeometryReader
- rotationEffect
- scaleEffect
- MagnificationGesture
- How to use Gestures in SwiftUI (Hacking with Swift)
Questions
- Select different images from the menu. Try different interactions with the image. What can you do? What actions are recognized? (Note that you can do pinch to zoomoperations in the simulator by holding down the option key and dragging the circles that appear.)
- If you remove the VStack on line 29, does that change the program's behavior? Why or why not?
- Why are so many state variables declared in ContentView but used in ActiveImage? Why not keep them local to ActiveImage? Explain for each parameter.
- Why is the declaration on line 45 needed? What does this tell you about the development of SwiftUI?
- Why is the moved variable needed? Why not always just set the position to the position variable?
- What's the purpose of resetState()?
Tasks
- Change the rotation on each click to be 90 degrees.
- Change the program so that when you double tap it doubles the magnification of the image.
- Add an image to the menu. Either do this by adding images from a new URL or by adding images to the app's assets and instead using Image (rather than AsyncImage). Be sure to add that image to the menu so it can be selected like the others. What did you have to do?
Code: remotePicViewer ContentView.swift
// remotePicDemo
//
// code for Tutorial 4
// COMP 1601 2022W, Carleton University
//
// Anil Somayaji, February 1, 2022
// Code is licenced under the FSF GPLv3 or newer
//
// Note this code is for teaching purposes only. In particular
// it is not robust and does not handle error conditions properly.
//
import SwiftUI
@available(macOS 12.0, *)
struct ContentView: View {
@State private var theImage = "kittens"
@State private var moved = false
@State private var finalAmount: CGFloat = 1
@State private var angle = Angle(degrees: 0.0)
func resetState() {
moved = false
finalAmount = 1
angle = Angle(degrees: 0.0)
}
var body: some View {
VStack {
Menu("Animals!") {
Button("Kittens", action: {
theImage = "kittens"
resetState()
})
Button("Sad Dog", action: {
theImage = "roshi"
resetState()
})
}
ActiveImage(theImage: $theImage, moved: $moved, finalAmount: $finalAmount, angle: $angle)
}
}
}
@available(macOS 12.0, *)
struct ActiveImage: View {
@State private var position = CGPoint(x: 0, y: 0)
@State private var currentAmount: CGFloat = 0
@Binding var theImage: String
@Binding var moved: Bool
@Binding var finalAmount: CGFloat
@Binding var angle: Angle
let serverPrefix = "https://homeostasis.scs.carleton.ca/~soma/mad-2022w/images/"
var body: some View {
GeometryReader {g in
AsyncImage(url: URL(string: serverPrefix + theImage + ".jpeg"), content: {image in
image
.resizable()
.scaledToFit()
.position(moved ? position :
CGPoint(x: g.size.width / 2,
y: g.size.height / 2))
.scaleEffect(finalAmount + currentAmount)
.gesture(dragging)
.gesture(magnifying)
.rotationEffect(self.angle)
.onLongPressGesture(perform: tapReset)
.onTapGesture(count: 1, perform: rotateImage)
}, placeholder: {
ProgressView()
.position(moved ? position :
CGPoint(x: g.size.width / 2,
y: g.size.height / 2))
})
}
}
func tapReset() {
self.finalAmount = 1
self.moved = false
self.angle = Angle(degrees: 0.0)
}
func rotateImage() {
let oldDegrees = self.angle.degrees
self.angle = Angle(degrees: oldDegrees + 45)
}
var magnifying: some Gesture {
MagnificationGesture().onChanged { amount in
self.currentAmount = amount - 1
}
.onEnded { amount in
self.finalAmount += self.currentAmount
self.currentAmount = 0
}
}
var dragging: some Gesture {
DragGesture()
.onChanged {s in
self.moved = true
self.position = s.location
}
.onEnded {s in
self.moved = true
self.position = s.location
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}