IPM Lesson 2: Difference between revisions
 Created page with "==Program==  [https://homeostasis.scs.carleton.ca/~soma/ipm/chase.lua chase.lua]  ==Tasks== # Change the player to be a more interesting sprite # Give the player multiple spri..."  | 
				|||
| Line 1: | Line 1: | ||
==Program==  | ==Program==  | ||
[https://homeostasis.scs.carleton.ca/~soma/ipm/chase.  | [https://homeostasis.scs.carleton.ca/~soma/ipm/chase.tic chase.tic]  | ||
==Tasks==  | ==Tasks==  | ||
Revision as of 00:15, 15 November 2018
Program
Tasks
- Change the player to be a more interesting sprite
 - Give the player multiple sprites and have them change over time (like the bouncer does)
 - Make the "hit area" bigger so the score goes up any time any part of the player touches any part of the bouncer. Hint: What is the size of the sprites?
 - Make a background map. The player and bouncer should stay within one part of the map, while the score is outside of it. (Hint: look at how tetris does this)