Mobile App Dev 2021W: Tutorial 4

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In this tutorial you will be playing with picviewer-1, a simple image viewer in Swift. Note that this code has two embedded images in it, so it is a bit bigger than past ones.

Submit your answers by 11:59 PM on Sunday, February 21, 2021 via cuLearn. Please submit a text file following this template. Note that you only need to cite sources that weren't covered in lecture and aren't listed below.

Key Concepts & APIs

Questions & Tasks

  1. Build and run the program. Select different images from the menu. Drag, rotate, scale, and tap on the images. What happens? (Note that you can do pinch and rotate operations in the simulator by holding down the option key and dragging the circles that appear.)
  2. Add an image to the app's assets. Add that image to the menu so it can be selected like the others. What did you have to do?
  3. If you remove the VStack on line 16, does that change the program's behavior? Why or why not?
  4. Why are so many state variables declared in ContentView but used in ActiveImage? Why not keep them local to ActiveImage? Explain for each parameter.
  5. Why is the moved variable needed? Why not always just set the position to the position variable?
  6. What's the purpose of resetState()?
  7. Change the program so that when you single tap it switches between rotating or magnifying modes (rather than doing both at once). Make double tap reset the image. Hint: Don't try to add and remove handlers when switching between modes, that won't work. Instead, change how the magnifying and rotating handlers work.

Code

picviewer-1.zip

import SwiftUI

struct ContentView: View {
    @State private var theImage = "kittens"
    @State private var moved = false
    @State private var finalAmount: CGFloat = 1
    @State private var angle = Angle(degrees: 0.0)

    func resetState() {
        moved = false
        finalAmount = 1
        angle = Angle(degrees: 0.0)
    }
    
    var body: some View {
        VStack {
            Menu("Animals!") {
                    Button("Kittens", action: {
                        theImage = "kittens"
                        resetState()
                    })
                    Button("Sad Dog", action: {
                        theImage = "sadDog"
                        resetState()
                    })
                }
            ActiveImage(theImage: $theImage, moved: $moved, finalAmount: $finalAmount, angle: $angle)
        }
    }
}

struct ActiveImage: View {
    @State private var position = CGPoint(x: 0, y: 0)
    @State private var currentAmount: CGFloat = 0

    @Binding var theImage: String
    @Binding var moved: Bool
    @Binding var finalAmount: CGFloat
    @Binding var angle: Angle
    
    var body: some View {
        GeometryReader {g in
                Image(theImage)
                    .resizable()
                    .scaledToFit()
                    .position(moved ? position :
                            CGPoint(x: g.size.width / 2, y: g.size.height / 2))
                    .scaleEffect(finalAmount + currentAmount)
                    .gesture(dragging)
                    .gesture(SimultaneousGesture(magnifying, rotating))
                    .rotationEffect(self.angle)
                    .onTapGesture(count: 1, perform: tapReset)
        }
    }

    func tapReset() {
        self.finalAmount = 1
        self.moved = false
        self.angle = Angle(degrees: 0.0)
    }
    
    var rotating: some Gesture {
        RotationGesture()
            .onChanged { angle in
                self.angle = angle
            }
    }

    var magnifying: some Gesture {
        MagnificationGesture().onChanged { amount in
            self.currentAmount = amount - 1
        }
        .onEnded { amount in
            self.finalAmount += self.currentAmount
            self.currentAmount = 0
        }
    }
    
    var dragging: some Gesture {
        DragGesture()
            .onChanged {s in
                self.moved = true
                self.position = s.location
            }
            .onEnded {s in
                self.moved = true
                self.position = s.location
            }
    }
}


struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

Solution

Tutorial 4 Solutions