Game Engines 2021W Lecture 4
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Notes
Lecture 4 --------- - show & tell - coming up with new ideas How do you come up with ideas? - most ideas have never been thought of - most things have never been done - BY A LOT - what people do is explore the space *around* what they know - most work is derivative - we look for templates to follow - so, how do we find sources of novelty? - how do we break the mould - first, you need different building blocks - from outside the domain you're working in - "cross-disciplinary" - but is much deeper - the hard part is translating across domain boundaries - how do I put this in a game? - be silly - seek absurd combinations - as you explore them, some will seem not so absurd In game design, we normally want to seek fun - but fun can be elusive at first So, to summarize - pick a domain to work in - grab building blocks from *outside* the domain - try random combinations - play with mixing things up - be as silly as possible! - filter the silliness for combinations that seem more than silly - the maaabye moments - keep picking apart the patterns that catch you until you understand why they draw your interest - then, imagine how that will take you towards your goals (i.e., fun) - be ready to go down multiple blind paths - when things get frustrating, try something different - you may find you circle back