Game Engines 2021W Lecture 14
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Your report should have the following sections: * Introduction/Overview * Inspirations/Background * Design * Implementation * Iteration/Evaluation * Lessons Learned * Conclusion Grading will be based on: * 30% Writing & presentation quality (organization, grammar, flow) * 30% Technical scope * 20% Creativity * 20% Evaluation/Process Again, the weighing may be changed. Your report should have the following sections: * Introduction/Overview - what did you do? * Inspirations/Background - What led to what you did? - inspiring games, articles, daydreams, whatever - cite inspirations * Design - high-level description of what you built * Implementation - details, how it exists in Godot - ideally explain object hierarchies & scenes, code structure - enough detail that someone who looks at your code will have a basic idea of what is going on, how to find bits they are interested in - if chunks of your implementation came from outside sources, just give a high level summary of it and cite the source * Iteration/Evaluation - organize what you wrote in your journal, what was the process? - how close did you get to what you wanted to do? - what are the major issues remaining? - report on any playtesting or other testing you did - cite resources that helped you along the way * Lessons Learned - what do you know now that you didn't know at the start of the term? * Conclusion Grading will be based on: * 30% Writing & presentation quality (organization, grammar, flow) * 30% Technical scope * 20% Creativity * 20% Evaluation/Process Again, the weighing may be changed. Progress report --------------- - how are you doing compared to what you planned to do (in the proposal)? - give drafts of whatever you can for the final report - progress on design - progress on implementation - progress on process (bring together recent journals, maybe expand) Remember, progress is ultimately about the report, not what you are building - I grade the written artifacts