CR: COMP 1406 Learning Objectives
Calendar Description
Assumed Background
Learning objectives completed before this course.
Learning Objectives
Object-oriented programming
- Given a set of requirements, be able to formulate an object-oriented solution, identifying appropriate objects, attributes, behaviors, and associations between objects (inheritance, composition), and making appropriate use of inheritance and override in method implementations.
- Understand the advantages of object-oriented programming for encapsulation and reuse.
- Be able to navigate a moderately sized existing class hierarchy, for example a GUI API.
General programming
- Be able to construct a complete application including user interaction and the file system.
- Be able to build an application using the Model/View/Controller pattern.
- Have an u
nderstanding of scoping as an explicit concept.
Data structures
- Have experience with simple abstract data types such as stacks, lists, sets, and dictionaries, and an understanding why the abstractions are useful.
- Be able to solve simple problems involving elementary singly and doubly-linked data structures such as lists and trees.
Recursion
- Understand the recursive view simple data structures such as trees, and be able to apply the corresponding recursion pattern.
- Use recursion to devise divide-and-conquer solutions to problems without obvious iterative solutions, for example tree traversals and maze pathfinding
Efficiency
- Have an intuitive, operational understanding of basic asymptotic complexity, for example quadratic vs linear time, but without a formal definition of "big-O".
Testing and debugging
- Have a repertoire of elementary techniques for locating bugs in source code.
- Know some of the common kinds of bugs that arise in object-oriented programs.
Topics
Topic 1
Learning objectives for topic 1
Topic 2
Learning objectives for topic 2