CR: Winter 2014
Decided changes (needs paperwork)
- switch 3rd year courses that require 1805 to require 2804.
- 3005: have 2406 and 2804 as prereq, not 1805 and 2402
- implications for non-CS majors/minors?
Suggested Changes
COMP 4900 (prereq change)
EVOLVING INFORMATION NETWORKS COMPUTER SCIENCE COMP 4900
BRIEF COURSE DESCRIPTION: Convergence of social and technological networks. Interplay between information content, entities creating it and technologies supporting it. Structure and analysis of such networks, models abstracting their properties, techniques for link analysis, search, mechanism design, power laws, cascading, clustering and connections with work in social sciences.
OLD
CURRENT PREREQUISITES COMP 3203 COMP 3804
NEW
PREREQUISITES COMP 3203
Rationale: Initially, the course was planned as a graduate course and was later extended to undergraduate. COMP 3804 is not necessary for completing the course since the necessary material is covered in the lectures.
Questions for others
- DFW rates for 1805?
- co-op about Java necessity - which languages are in demand?
- Evangelos: add 2804 as a prereq for 3203
- generally: adding 2804 as prereq for more/all 4th year courses? Maybe even 3rd?
To do
- learning outcomes of BCS honours and major
- status of COMP 2404, overlap with 2501, where C++ is in curriculum
- 3004 - 1 credit?
- systems programming and architecture in curriculum
- role of 1406
- writing, presentation skills
- which courses are required in 3rd year
- mobile stream integration
- honours project
- big data
- large code bases
- VMs in instruction
- game stream
- prereq for 1501
- cap on enrollment
- split/merged courses - mainly 1405/1005, 1406/1006
Writing and presentation skills
- require students to take English or other humanities that requires reading comprehension and writing.
- required second year course in writing
- read technical papers of historic importance
- write multiple small papers on readings
- outsourced partially - jointly taught
- prereq for 3004, 4905
- Honours project
- classroom component - half credit or less of material
- posters for science fair, potentially in different room
Research methods course
- teach research reading, writing, methods
- 3rd year
- divided into multiple modules covering different research areas, each module taught by a different prof
- write paper for term, graded by prof in research area
- also have some small grades - responses or critiques of research methods
Learning objectives for 1405/1406
In order to determine whether and how to change 1405 and 1406, here are some thoughts on what the learning objectives for first year should be.
Problem solving:
- Be able to read and understand a written problem description.
- be able to break down a program (or object) using single-purpose, reusable functions
- Have a conceptual understanding of function input and output, not just syntactic understanding
- be able to break down a program using single-purpose, reusable objects
- understand the above is necessary for correctly designed programs, and that "programmer convenience" (e.g. let's lump everything into one class because it's easier) is never a valid design choice
- experience designing objects that promote data abstraction and encapsulation at the simplest level
- be able to create simple programs from scratch (e.g., on paper)
Programming language features/conventions:
- Be familiar with the basics of expression evaluation: operators and operands; operator arity, precedence, associativity
- Be able to program using the basic Java/C/C++ operators (compound assignment +=, -=, etc, prefix and postfix ++ and --)
- control structures: if, for, while
- boolean operators; equivalence versus assignment
- iterative and recursive control structures; proper use of iteration versus recursion
- Functions:
- understand that all functions take input parameters, perform a task, and store the results in output parameters
- given a function, be able to identify input parameters, output parameters, and input/output parameters
- identifier names (objects/functions/variables), indenting, code commenting
Application development
- Text-mode applications
- Event-driven, asynchronous programming
- GUI-based applications
- make use of existing libraries and frameworks
Programming environment/runtime:
- Understand a very basic memory model:
- all variables are stored in linear fashion in memory
- all variables have characteristics: name, value, data type, address in memory, scope
- be familiar with the above terminology
- anecdote from Christine: at the start of 2401, if I write "int i = 10;" on the board and ask what are the variable's "name" and "value", they don't understand the terminology
- Have a conceptual model of how parameters are passed to functions and how values are returned
- understand the difference between pass-by-value and pass-by-reference
Debugging techniques
- Understand what deleting any line in a program will do and *why* that behavior occurs.
- using "print" statements to observe dynamic program state
- use of a command-line debugger, including understanding how to single step through a program and how to obtain the value of variables at specific points in program execution
Evaluation strategies
- Grade programming assignments for quality (good design, following conventions) using clear criteria and constructive feedback, rather than whether or not they "work". It is insufficient to be marking assignments based solely on whether they work or not.
- mutate program (e.g., delete lines), have students say how program behavior changes and why
- comment every line of code, say what each does - but more why that line is there
Tools
- basic IDE use
- version control software (git?)
Pedagogy ideas
- students are using compilers and IDEs and crutches, preventing them from understanding basics of program execution
Condensed Learning objectives for 1405/1406
1405: A first course in programming for B.C.S. students emphasizing problem solving and computational thinking. Topics include pseudocode, variables, conditionals, iteration, arrays, objects, functions, sorting, searching, and simulation.
1406: A second course in programming for BCS students, emphasizing problem solving and computational thinking in an object-oriented language. Topics include abstraction, mutable data structures, methods, inheritance, polymorphism, recursion, program efficiency, testing and debugging.
Must have
learning prereqs for 2401, 2402, and 2406
(1805 should become a prerq of 2402)
- program control flow
- iteration (for, while)
- conditionals (if, else)
- recursion
- calling functions (API)
- abstraction & modularization
- writing functions (design)
- data structures
- variables
- arrays
- structures
- references
- mechanistic view of RAM
- call-by-value versus call-by-reference/call stack/aliasing
- scoping
- program design
- procedure-oriented design
- data-oriented design?
- object-oriented design
- algorithmic thinking
- debugging
- sequential execution of instructions
- mechanistic view of computation
- print statements to view program state
- multiple mental models (mechanistic, algorithmic, mathematical)