CR: COMP 1406 Learning Objectives: Difference between revisions
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Object-oriented programming | Object-oriented programming | ||
* Given a set of requirements, be able to formulate an object-oriented | * Given a set of requirements, be able to formulate an object-oriented solution, identifying appropriate objects, attributes, behaviors, and associations between objects (inheritance, composition), and making appropriate use of inheritance and override in method implementations. | ||
solution, identifying appropriate objects, attributes, behaviors, | * Understand the advantages of object-oriented programming for encapsulation and reuse. | ||
and associations between objects (inheritance, composition), and | * Be able to navigate a moderately sized existing class hierarchy, for example a GUI API. | ||
making appropriate use of inheritance and override in method | |||
implementations. | |||
* Understand the advantages of object-oriented programming for | |||
encapsulation and reuse. | |||
* Be able to navigate a moderately sized existing class hierarchy, | |||
for example a GUI API. | |||
General programming | General programming | ||
* Be able to construct a complete application including user | * Be able to construct a complete application including user interaction and the file system. | ||
interaction and the file system. | * Be able to build an application using the Model/View/Controller pattern. | ||
* Be able to build an application using the Model/View/Controller | |||
pattern. | |||
* Have an understanding of scoping as an explicit concept. | * Have an understanding of scoping as an explicit concept. | ||
Data structures | Data structures | ||
* Have experience with simple abstract data types such as stacks, | * Have experience with simple abstract data types such as stacks, lists, sets, and dictionaries, and an understanding why the abstractions are useful. | ||
lists, sets, and dictionaries, and an understanding why the | * Be able to solve simple problems involving elementary singly and doubly-linked data structures such as lists and trees. | ||
abstractions are useful. | |||
* Be able to solve simple problems involving elementary singly and | |||
doubly-linked data structures such as lists and trees. | |||
Recursion | Recursion | ||
* Understand the recursive view simple data structures such as trees, | * Understand the recursive view simple data structures such as trees, and be able to apply the corresponding recursion pattern. | ||
and be able to apply the corresponding recursion pattern. | * Use recursion to devise divide-and-conquer solutions to problems without obvious iterative solutions, for example tree traversals and maze pathfinding | ||
* Use recursion to devise divide-and-conquer solutions to problems | |||
without obvious iterative solutions, for example tree traversals and | |||
maze pathfinding | |||
Efficiency | Efficiency | ||
* Have an intuitive, operational understanding of basic asymptotic | * Have an intuitive, operational understanding of basic asymptotic complexity, for example quadratic vs linear time, but without a formal definition of "big-O". | ||
complexity, for example quadratic vs linear time, but without a | |||
formal definition of "big-O". | |||
Testing and debugging | Testing and debugging | ||
* Have a repertoire of elementary techniques for locating bugs in | * Have a repertoire of elementary techniques for locating bugs in source code. | ||
source code. | * Know some of the common kinds of bugs that arise in object-oriented programs. | ||
* Know some of the common kinds of bugs that arise in object-oriented | |||
programs. | |||
=Topics= | =Topics= |
Revision as of 14:41, 2 May 2011
Calendar Description
Assumed Background
Learning objectives completed before this course.
Learning Objectives
Object-oriented programming
- Given a set of requirements, be able to formulate an object-oriented solution, identifying appropriate objects, attributes, behaviors, and associations between objects (inheritance, composition), and making appropriate use of inheritance and override in method implementations.
- Understand the advantages of object-oriented programming for encapsulation and reuse.
- Be able to navigate a moderately sized existing class hierarchy, for example a GUI API.
General programming
- Be able to construct a complete application including user interaction and the file system.
- Be able to build an application using the Model/View/Controller pattern.
- Have an understanding of scoping as an explicit concept.
Data structures
- Have experience with simple abstract data types such as stacks, lists, sets, and dictionaries, and an understanding why the abstractions are useful.
- Be able to solve simple problems involving elementary singly and doubly-linked data structures such as lists and trees.
Recursion
- Understand the recursive view simple data structures such as trees, and be able to apply the corresponding recursion pattern.
- Use recursion to devise divide-and-conquer solutions to problems without obvious iterative solutions, for example tree traversals and maze pathfinding
Efficiency
- Have an intuitive, operational understanding of basic asymptotic complexity, for example quadratic vs linear time, but without a formal definition of "big-O".
Testing and debugging
- Have a repertoire of elementary techniques for locating bugs in source code.
- Know some of the common kinds of bugs that arise in object-oriented programs.
Topics
Topic 1
Learning objectives for topic 1
Topic 2
Learning objectives for topic 2