CR: COMP 3004 Learning Objectives: Difference between revisions
Line 40: | Line 40: | ||
* Analysis | * Analysis | ||
** able to identify high level objects and categorize them into entity, boundary and control objects | ** able to identify high level objects and categorize them into entity, boundary and control objects | ||
** able to construct corresponding object model, with UML class diagrams | ** able to construct corresponding object model, including associations (inheritance, aggregation), dependencies and multiplicity, with UML class diagrams | ||
** able to construct a dynamic model based on functional requirements, with UML sequence diagrams, state machines and/or activity diagrams | |||
* High-level system design | * High-level system design | ||
** understand the need for code reuse | |||
** understand major design patterns | |||
** understand different types of architectural styles (repository, client/server, peer-to-peer, MVC) | |||
** able to break down analysis object model into subsystems, with UML component diagrams | |||
** able to identify subsystem services and interfaces | |||
* Detailed object design | * Detailed object design |
Revision as of 16:44, 8 April 2011
Calendar Description
Theory and development of software systems. This course will discuss computer ethics. Possible topics include: software development processes, requirement specification, class and scenario modeling, state modeling, UML, design patterns, traceability. Students are to complete a team project using a CASE tool.
Assumed Background
- Practical experience with rudimentary software design techniques
- able to take an assignment description and identify the objects that are required
- able to apply concepts of encapsulation to organize the required objects
- able to identify opportunities for code reuse and implement them
- able to apply advanced object-oriented programming concepts, including polymorphism and generic programming
- Practical experience in designing, implementing, testing and documenting small to medium size object-oriented programming assignments
Learning Objectives
- Understand the theory of large scale software system development
- recognize the need for using a formal development process
- learn the phases of software development life cycle (requirements elicitation, analysis, high-level design, detailed design, implementation, testing)
- learn basics of project management
- Gain the practical experience to:
- analyze a problem description for a large system
- apply each phase of the software development life cycle
- produce quality output for each phase
- Prepare for a career as a software development professional:
- develop tools and strategies for working as a member of a team
- understand the Software Engineering Code of Ethics; learn to identify and analyze ethical dilemmas in a systematic fashion
Topics
Software Development Life Cycle
- Requirements elicitation
- able to extract functional and non-functional requirements from a problem description
- able to construct corresponding functional model, with UML use cases and scenarios
- able to incorporate traceability into every work product
- Analysis
- able to identify high level objects and categorize them into entity, boundary and control objects
- able to construct corresponding object model, including associations (inheritance, aggregation), dependencies and multiplicity, with UML class diagrams
- able to construct a dynamic model based on functional requirements, with UML sequence diagrams, state machines and/or activity diagrams
- High-level system design
- understand the need for code reuse
- understand major design patterns
- understand different types of architectural styles (repository, client/server, peer-to-peer, MVC)
- able to break down analysis object model into subsystems, with UML component diagrams
- able to identify subsystem services and interfaces
- Detailed object design
- Implementation
- Testing
Topic 2
Learning objectives for topic 2