Mobile App Development 2021W Lecture 16: Difference between revisions
Line 198: | Line 198: | ||
xmlns:app="http://schemas.android.com/apk/res-auto" | xmlns:app="http://schemas.android.com/apk/res-auto" | ||
xmlns:tools="http://schemas.android.com/tools" | xmlns:tools="http://schemas.android.com/tools" | ||
android:id="@+id/ | android:id="@+id/Mar10" | ||
android:layout_width="match_parent" | android:layout_width="match_parent" | ||
android:layout_height="match_parent" | android:layout_height="match_parent" |
Revision as of 23:49, 15 March 2021
Video
Video from the lecture given on March 15, 2021 is now available.
Notes
Lecture 16 ---------- Plan - Midterm - review solutions, class performance - interviews - upcoming tutorials and assignments - state in iOS and Android Midterm average: 21.7 (67.83%) Q1a 91.30% Q1b 50.00% Q1c 35.56% Q1d 84.78% Q1e 79.35% Q1f 86.96% Q1g 88.04% Q2 83.70% Q3 55.98% Q4 27.17% Q5a 91.30% Q5b 85.87% Q5c 73.33% Q5d 64.67% Q6a 89.13% Q6b 73.91% Q6c 92.39% Q6d 94.77% Q7a 80.00% Q7b 65.56% Q7c 76.11% Q7d 68.48% For interviews - I have some volunteers already (PM me if you wish to volunteer) - will randomly (and deliberately) select more Interviews will be this week and next week - I'm going to put up a spreadsheet after class - add your name to the schedule where you want to talk - I will PM you if I want to interview you and you didn't volunteer - I'll open up times as necessary Final exam - same format, just longer (2 hour exam) - will cover material from entire semester (so will include midterm material) - will have interviews after Interviews are just 10 min discussing questions - ask about ones you got wrong - ones you got right - I want to understand your thinking, help you better understand the underlying concepts If you do better on the final than the midterm, the final replaces the midterm - that's why it is cumulative State in iOS and Android in Android, activities have a "lifecycle" - created, destroyed, paused, stopped, resumed - https://developer.android.com/guide/components/activities/activity-lifecycle Activities, once created, won't stay created - they can get messed with at arbitrary times Mobile devices are constrained in CPU, memory, and battery - so OS must constantly manage resources - this means apps have to deal with their resources getting reclaimed at any time - also, in Android UI changes (like rotating the screen) are treated as a "restart" (i.e., kill the screen and start it again so it can use the new screen geometry) - so, your app has to manage state so it doesn't go back to zero Note that in SwiftUI, this sort of state management is taken care of for us!
Code
TapDemo (iOS) ContentView.swift
//
// ContentView.swift
// Shared
//
// Created by Anil Somayaji on 2021-03-15.
//
import SwiftUI
struct ContentView: View {
@State var count = 0
var body: some View {
VStack{
Button("Tap here!", action: onTapped)
.font(/*@START_MENU_TOKEN@*/.title/*@END_MENU_TOKEN@*/)
Text("You have tapped \(count) times.")
.padding()
}
}
func onTapped() {
count = count + 1
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
TapDemo (Android) MainActivity.kt
package carleton.comp1601.mar10
import androidx.appcompat.app.AppCompatActivity
import android.os.Bundle
import android.util.Log
import android.view.View
import android.widget.TextView
class MainActivity : AppCompatActivity() {
private lateinit var myMessage: TextView
private var count = 0
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
Log.d("Tap Demo", "Created")
myMessage = findViewById(R.id.myMessage)
}
override fun onResume() {
super.onResume()
Log.d("Tap Demo", "Resumed")
}
override fun onPause() {
super.onPause()
Log.d("Tap Demo", "Paused")
}
override fun onStart() {
super.onStart()
Log.d("Tap Demo", "Started")
}
override fun onStop() {
super.onStop()
Log.d("Tap Demo", "Stopped")
}
override fun onDestroy() {
super.onDestroy()
Log.d("Tap Demo", "Destroyed")
}
override fun onRestart() {
super.onRestart()
Log.d("Tap Demo", "Restarted")
}
fun myButtonPressed(v: View) {
count++
myMessage.text = "You clicked $count times."
}
}
TapDemo (Android) activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/Mar10"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<Button
android:id="@+id/myButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="myButtonPressed"
android:text="Tap me!"
android:textAppearance="@style/TextAppearance.AppCompat.Display1"
app:layout_constraintBottom_toTopOf="@+id/myMessage"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<TextView
android:id="@+id/myMessage"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="You haven't tapped yet."
android:textAppearance="@style/TextAppearance.AppCompat.Display1"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>