SCS Curriculum Reinvention Committee: Difference between revisions
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** helper methods | ** helper methods | ||
* RECURSION (likely 1406 material?) | * RECURSION (likely 1406 material?) | ||
** inductive definitions of data and associated | ** inductive definitions of data and associated recursion patterns. | ||
** direct vs. indirect | ** direct vs. indirect | ||
** tail recursion | ** tail recursion | ||
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** read internet page | ** read internet page | ||
** two applications talk over network | ** two applications talk over network | ||
* Event-driven programming? | |||
* Model-View-Controller (more for 1406?) | |||
* Database APIs | |||
** Allow use of key/value stores as used by standard websites? | |||
* Debugging | |||
** Basic debugger usage | |||
** strategies for repairing programs? | |||
** | |||
Revision as of 02:57, 1 March 2010
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COMP 1405/1406 Redesign
Topic Brainstorming
Add topics here at the end of the section. Please don't remove anything!
- WHAT IS COMPUTER SCIENCE
- problem solving
- algorithms
- abstraction and problem decomposition
- efficiency ??
- PSEUDO-CODE ??
- SEQUENCING INSTRUCTIONS
- top down coding in sequence (e.g., draw a house)
- VARIABLES
- declaring vs. assigning
- memory usage ??
- constants
- examples:
- compute simple math formulas
- interactive input (e.g., use mouse position)
- motion (if doing graphics)
- CONDITIONALS
- simple IF/ELSE
- nested IF
- booleans(AND/OR)
- examples:
- make choices based on runtime input
- basic state machine
- edge cases / error checking
- ITERATION
- repeating X times (REPEAT)
- counting (FOR)
- repeating until condition (WHILE)
- nested loops
- examples
- sum/avg/max/min
- counting matches
- MonteCarlo approximation
- loop until user input
- searching (find first match)
- ARRAYS (1D and 2D)
- initializing and memory usage
- simple 1D (sum.avg/max/min)
- linear/binary search
- insert/remove
- copy/growing array
- sorting
- FORMATTING
- string manipulation
- display in columns (i.e., tabbing)
- display dates/times
- OBJECTS
- instance variables
- initialization (constructors)
- shared references
- static vs. instance
- FUNCTIONS and PROCEDURES
- simple computations and return values
- passing parameters
- passing arrays as parameters
- helper methods
- RECURSION (likely 1406 material?)
- inductive definitions of data and associated recursion patterns.
- direct vs. indirect
- tail recursion
- examples:
- math problems (factorial/sum/avg)
- searching mazes
- iterate a non recursive data structure (array)
- iterate a recursive data structure (e.g., tree)
- PERSISTENCE (likely 1406 material?)
- writing files
- reading files
- parsing files
- WINDOWING
- display text output
- get textfield input
- buttons
- design and layout
- handling events
- menus
- dialog boxes
- GRAPHICS
- drawing with lines/shapes
- grabbing/selecting/moving graphical objects
- PROPER CODING STYLE
- encapsulation
- polymorphism
- private/public/protected data
- INHERITANCE
- class hierarchies
- abstract vs. concrete classes ?
- overriding/inheriting methods
- type-casting (needed if JAVA used) ?
- NETWORKING ?? (1406 ... as interesting examples)
- read internet page
- two applications talk over network
- Event-driven programming?
- Model-View-Controller (more for 1406?)
- Database APIs
- Allow use of key/value stores as used by standard websites?
- Debugging
- Basic debugger usage
- strategies for repairing programs?
- my first wiki entry ever! - djh
Should we copy the MIT 6.00 outline here?
Sub categories?
Yes, we can add sub categories here.
Weekly Outline
We'll put the weekly outline here