SCS Curriculum Reinvention Committee: Difference between revisions

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This page contains notes and discussions related to the SCS Curriculum Reinvention Committee.
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=Requests for more data=
=Requests for more data=
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*STAT 2605
*STAT 2605


=COMP 1405/1406 Redesign=
=Detailed Discussions=
 
==Topic Brainstorming==
 
Add topics here at the end of the section.  Please ''don't'' '''remove''' anything!
 
* WHAT IS COMPUTER SCIENCE
** problem solving
** algorithms
** abstraction and problem decomposition
** efficiency ??
* PSEUDO-CODE ??
* SEQUENCING INSTRUCTIONS
** top down coding in sequence (e.g., draw a house)
* VARIABLES
** declaring vs. assigning
** memory usage ??
** constants
** examples:
*** compute simple math formulas
*** interactive input (e.g., use mouse position)
*** motion (if doing graphics)
* Numbers
** integers
** floats
* CONDITIONALS
** simple IF/ELSE
** nested IF
** booleans(AND/OR)
** examples:
*** make choices based on runtime input
*** basic state machine
*** edge cases / error checking
* ITERATION
** repeating X times (REPEAT)
** counting (FOR)
** repeating until condition (WHILE)
** nested loops
** examples
*** sum/avg/max/min
*** counting matches
*** MonteCarlo approximation
*** loop until user input
*** searching (find first match)
* ARRAYS (1D and 2D)
** initializing and memory usage
** simple 1D (sum.avg/max/min)
** insert/remove
** copy/growing array
* Optimization
** e.g., knapsack
** greedy
* Simulation
** virus clearing
** Roomba
* Abstract data types
* Sorting
* Search
** linear
** binary
** exhaustive
* Divide and conquer
* Dynamic programming
* FORMATTING
** string manipulation
** display in columns (i.e., tabbing)
** display dates/times
* Data structures
** lists
** structures
** tuples
** binary trees
** dictionaries
** sets
** stacks, queues
* Complexity analysis
** informal
* OBJECTS
** instance variables
** initialization (constructors)
** shared references
** static vs. instance
* FUNCTIONS and PROCEDURES
** simple computations and return values
** passing parameters
** passing arrays as parameters
** helper methods
* RECURSION (likely 1406 material?)
** inductive definitions of data and associated recursion patterns.
** direct vs. indirect
** tail recursion
** examples:
*** math problems (factorial/sum/avg)
*** searching mazes
*** iterate a non recursive data structure (array)
*** iterate a recursive data structure (e.g., tree)
* PERSISTENCE (likely 1406 material?)
** writing files
** reading files
** parsing files
* WINDOWING
** display text output
** get textfield input
** buttons
** design and layout
** handling events
** menus
** dialog boxes
* GRAPHICS
** drawing with lines/shapes
** grabbing/selecting/moving graphical objects
* User interaction
* PROPER CODING STYLE
** encapsulation
** polymorphism
** private/public/protected data
* INHERITANCE
** class hierarchies
** abstract vs. concrete classes ?
** overriding/inheriting methods
** type-casting (needed if JAVA used) ?
* NETWORKING ?? (1406 ... as interesting examples)
** read internet page
** two applications talk over network
* Event-driven programming
* Model-View-Controller (more for 1406)
* Database APIs
** Allow use of key/value stores as used by standard websites
* Testing and debugging
** design vs. implementation errors
** basic test cases, regression testing?
** basic debugger usage
** strategies for identifying and fixing programming problems
* Software licenses
** open source and commercial
** restrictions on reuse
* How to read code
* editing and building software
** basic IDE usage
* commenting, code formatting guidelines
* revision control
** have students grab class code from this, pull updates
** make commits/push to submit?
* Understanding APIs
** basic idea of contract, side effects
* Concurrency/parallel code
** maybe not standard locking but some clean parallel constructs?
* Relative costs of operations
** memory vs. I/O vs. computation
** very basic benchmarking
** main idea: know that you can't predict what is going to be fast in practice w/o tests
 
* my first wiki entry ever!  - djh
 
Should we copy the [http://ocw.mit.edu/OcwWeb/Electrical-Engineering-and-Computer-Science/6-00Fall-2008/CourseHome/  MIT 6.00 outline] here?
 
===Sub categories?===
Yes, we can add sub categories here.
 
==COMP1405 LIST OF TOPICS (UNORDERED) FOR WEEKLY OUTLINE==
 
* WHAT IS COMPUTER SCIENCE
** problem solving
** algorithms
** abstraction and problem decomposition
** divide and conquer
** efficiency (just an intro to the ideas behind it)
* PSEUDO-CODE
* SEQUENCING INSTRUCTIONS
** top down coding in sequence (e.g., draw a house)
* VARIABLES
** declaring vs. assigning
** memory usage (how memory is affected)  LATER
** constants  LATER
** examples:
*** compute simple math formulas
*** interactive input (e.g., use mouse position)
*** motion (if doing graphics)
* Numbers
** integers
** floats  MINIMAL HERE --- MAKE SURE THIS TOPIC IS TAUGHT SOMEWHERE IN CURRICULUM
* CONDITIONALS
** simple IF/ELSE
** nested IF
** booleans(AND/OR)
** examples:
*** make choices based on runtime input
*** basic state machine
*** edge cases / error checking
* ITERATION
** repeating X times (REPEAT)
** counting (FOR)
** repeating until condition (WHILE)
** nested loops
** examples
*** sum/avg/max/min
*** counting matches
*** MonteCarlo approximation
*** loop until user input
*** searching (find first match)
*** Make sure to have examples with non-trivial loop invariants (e.g., gcd, searching)
* COMMENTING / CODE FORMATTING GUIDELINES
* ARRAYS (1D and 2D)
** initializing
** simple 1D (sum.avg/max/min)
** insert/remove
** copying as needed for examples
* OBJECTS
** as mutable data structures only, no methods
** instance variables
** initialization (constructors)
** shared references
* FUNCTIONS and PROCEDURES
** simple computations and return values
** passing parameters
** passing arrays as parameters
** modular programming using functions and procedures
** recursion; possible examples: math problems (factorial/sum/avg); searching mazes
* USER INTERACTION
** input and output interaction with environment (e.g. user)
* RELATIVE COSTS OF OPERATIONS
** memory vs. I/O vs. computation
** very basic benchmarking
** often, but not always, you can't predict what is going to be fast in practice w/o tests
* SORTING
** teach in context of indexing (e.g., search engines)?
** illustration of: algorithms, complexity, recursion, divide-and-conquer
* SEARCH
** linear
** binary
** exhaustive
* SIMULATION
** possible examples: robots, Monte Carlo, virus clearing, Roomba
* Course work should include some code reading
 
==COMP1406 LIST OF TOPICS (UNORDERED) FOR WEEKLY OUTLINE==
 
Top-level goals
- Java
- developing a complete OO applications
 
* EDITING AND BUILDING SOFTWARE
** JAVA language basics (make comparision with Processing)
** explain IDE usage (Eclipse), program creation, etc..
* OBJECTS
** defining classes
** writing methods within classes
** having multiple objects interact with each other
* PROPER CODING STYLE
** encapsulation
** polymorphism
** private/public/protected data
** exception handling (needed for JAVA)
* INHERITANCE
** class hierarchies
** abstract vs. concrete classes
** interfaces (JAVA specific...not "user" interfaces)
** overriding/inheriting methods
** type-casting (needed if JAVA used)
* GRAPHICAL USER INTERFACES
** display text output
** get textfield input
** buttons
** design and layout
** handling events
** menus and dialog boxes
** model view controller
** GRAPHICS -- not here, but it should be somewhere?
*** grabbing/selecting/moving graphical objects
* FILE I/O
** writing files
** reading/parsing files
* RECURSION
** programming and recursive data structures
* FORMATTING output nicely
** string manipulation
** display in columns (i.e., tabbing)
** display dates/times
* NETWORKING
** read internet page
** two applications talk over network
* ABSTRACT DATA TYPES / DATA STRUCTURES
** lists      (?? ArrayLists already used in 1405)
** structures (?? already done in 1405)
** tuples    (?? Points already used in 1405)
** binary trees
** dictionaries
** sets
** stacks, queues
* TESTING AND DEBUGGING
** design vs. implementation errors
** basic test cases, regression testing?
** basic debugger usage
** strategies for identifying and fixing programming problems
* OPTIMIZATION
** e.g., knapsack
** greedy
* DYNAMIC PROGRAMMING
 
==EXTRA LIST OF TOPICS TO ADD IF TIME PERMITS (Mark's Opinion)==
 
* UNDERSTANDING APIs
** basic idea of contract, side effects
* DATABASE APIs ???
** Allow use of key/value stores as used by standard websites
* SOFTWARE LICENSES
** open source and commercial
** restrictions on reuse
* REVISION CONTROL
** have students grab class code from this, pull updates
** make commits/push to submit?
* CONCURRENCY/PARALLEL CODE
** maybe not standard locking but some clean parallel constructs?
 
==Sample weekly outline (Fall 2006)==
 
1. Introduction
Sept 7-8
    - intro to CS
    - class stuff
 
2. Algorithms
Sept 11-15
    - what are they
    - intro to problem solving
    - statements
    - pseudocode
 
3. Variables
Sept 18-22
    - concept
    - identifiers
    - assignment
    - expressions, arithmetic
 
4. Conditionals
Sept 25-29
    - Decision statements
    - boolean operators
    - if / then / else
    - case / switch
    - going from problem description to conditional statement
 
5. Iteration
Oct 2-6
    - idea of looping
    - starting / stopping / stepping
    - loop bodies
    - top and bottom loops
    - for loops
    - while loops
    - going from problem to loop statements
 
6. Subprograms
Oct 9-13
    - idea of modularization
    - functions and procedures
    - parameter passing
    - variable scope
    - when to modularize (problem solving)
 
7. Computer architecture
Oct 16-20
    - basic von Neumann architecture
    - linear memory organization
    - possibly midterm post-mortem in this week
 
8. Data structures 1: Arrays
Oct 23-27
    - idea of data structures & collections
    - arrays & linear memory
    - array operations, initialization
    - relation to loops
    - 2D arrays
    - going from problem to array specification
 
9. Data structures 2: Structs
Oct 30-Nov 3
    - idea of user-defined structures
    - why and when to use
    - examples
 
10. Searching
Nov 6-10
    - a larger problem domain
    - linear and binary search
    - 'putting it all together' (arrays, loops, variables, etc)
    - introduction to algorithm analysis (just the idea that different
algorithms can take different time)
 
11. Sorting
Nov 13-17
    - same basic structure as searching week
    - bubble sort and selection sort
 
12. Recursion
Nov 20-24
    - introduction to the idea
    - base cases & recursive cases
    - composition steps (returning a value)
 
13. Review
Nov 27-Dec 4
    - lab exam postmortem
    - review for the final
 
==Textbooks==
* Sedgewick and Wayne, [http://www.cs.princeton.edu/introcs/home/ Introduction to Programming in Java]
 
==Assignment problems==
 
Please list your ideas for assignment problems below in your own subsection.  Note that we are currently focusing on smaller problems that can be assembled into weekly assignments.
 
===David's Processing Problems===
 
Draw a face, draw a house, draw a robot. (basic straight-line code)
 
Logical drawing (draw simple forms based on mouse position)
[[File:Example.jpg]]
 
Using for loops to augment drawing.
 
Grass:
 
[[File:Example.jpg]]
 
Stars:
 
[[File:Example.jpg]]
- change the size, color distribution of stars
- draw stars only above the horizon
- draw stars only inside a circle (telescope view)
 
- add freckles to the face, hair
 
Skyscraper:
- drawing location based on loop variable
[[File:Example.jpg]]
 
variants: some windows dark, some lit
 
draw entire city (collection of buildings)
 
base sky color and window distribution on mouse pointer (windows get dark as it gets later)
 
Simple image processing:
 
Convert colored image to greyscale
 
Convert image to black and white; variant: base proportion of blackness on mouse position
 
[[File:Example.jpg]]
 
Convert image to red and white -- only keep red pixels (problem: how to define?)
 
Robot behaviour:
 
Move small robot image or drawing primitive based on obstacles, mouse pointer
- e.g., flee from mouse
- e.g., attracted to mouse
- e.g., want to maintain certain distance from mouse
 
===David's Paper problem solving examples===
 
*Suppose you have two jugs, one with a capacity of three liters and the other with a capacity of five liters. Write an algorithm that uses these two jugs, and no other measuring devices, to get exactly one liter of water in the five-gallon jug.
 
* The Greeks of classical Athens assemble to choose a new leader, and they vote by placing voting stones into an urn: a black stone, to vote for Castor, or a white stone, to vote for Pollux. You are put in charge of the election results. Write a specific algorithm for determining which of the candidates (Castor or Pollux) is the winner.
 
* You are the in charge of the Royal mint, which produces a single type coin, the grote. There are ten machines producing grotes. One machine is producing grotes weighing one gram less than they should (each coin should weigh 10 grams). You have a scale that can be used exactly once before it explodes (don't ask), but will give an accurate reading of the weight of whatever is on the scale. Using only this one weighing, identify the single faulty machine. (Note; no algorithm required, just solve the puzzle if you can).
 
* The Royal Mint has run out of exploding scales, and now has balances instead. (A balance will tell you whether the items in the left pan or the items in the right pan are heavier, but not how much heavier.) You have nine grote-minting machines, and one of them is producing grotes that are too light. Write an algorithm for using the balance to determine which machine's grotes are too light. (Challenge: do it with only two balance operations.)
 
* Four travellers are trying to cross an old, rickety bridge, so decrepit that only two can cross at once. They reached the bridge at night, and have only one flashlight among them; there are enough holes in the bridge that it can only be crossed safely by a group carrying a light. Now, the travellers have reached the bridge at different levels of exhaustion: one will take 1 minute to walk across; one will take 2 minutes; one will take 5 minutes to limp across; and one will take 10 minutes to crawl across. A group moves at the speed of its slowest member. Give a general algorithm for getting everyone safely to the far side of the bridge. Using your algorithm, how long does it take the travellers to cross? (There are no tricks, like throwing the flashlight back to the other side.) (Challenge: get the group across in under 20 minutes.) (Challenge #2: get the group across in under 18 minutes.)
 
* An old story has a grateful king granting a wish to a favored advisor, and the advisor describing the following process. A chess board is to be brought out, and one grain of rice placed on the first square, two grains on the second, four on the third, and so on, doubling for each square. There are 64 squares on the chessboard. Write pseudocode for an algorithm to determine how many pounds of rice the unlucky king has to give to the advisor, assuming 1000 grains per pound.
 
* Suppose you are trying to pay off credit card debt. You have an initial balance, and the credit card charges 1.5% additional interest each month. Write pseudocode for an algorithm that gets a monthly payment amount from the user and then reports (a) how long it will take to pay off the debt; (b) how much of the payment is for interest (total paid minus initial balance). Make sure not to allow infinite loops! (How would a bank avoid an infinite loop on a credit card?)
 
* You have a spaceship that runs on gold, consuming 1 ton of gold for each parsec traveled. It can carry a maximum of 1000 tons, but can also eject gold into space and pick it up later. You have 3000 tons of gold and want to get as much as possible to your destination 1000 parsecs away (just at the limits of what you could reach, arriving empty). Describe a general algorithm for getting to your destination with as much gold as you can. (Challenge: reach the destination with more than 425 tons.)
 
* Consider the following exchange:
**``My dog is precisely one-third Dalmatian.''
**``How can that be?''
**``Well, his father was one-third Dalmatian, and his mother is one-third Dalmatian, and so he is too.''
What is wrong with the reasoning in the last statement? (Note: this is a question about recursion, NOT genetics! Pretend that the amount of Dalmatian in the offspring is the average of the amounts in the parents.)
 
* The Greek hero Achilles has the ability to stride half the distance to his goal in just a single step. He also has the ability to take a normal step, which will take him at most 1 meter. Write pseudocode for a recursive function that takes a float argument (the initial distance to the goal) and returns the smallest number of steps Achilles has to take to reach his goal. Notice that Achilles's best strategy will be to take giant steps (halving the distance) until the distance remaining is one meter or less, which he can finish with one normal step.
 
===Anil M's example problems===
 
 
===Anil S's example problems===
*Build an adventure game (2D graphics or text).  This can turn into a huge assignment; however it can break down into a number of small tasks.  Adventure games are a great way to teach about objects, persistence, conditionals, for example.
*draw fractals: recursion, numerical methods (limits of precision), basic graphics, complexity (fractals can take a while to render)
*find patterns in an image (squares, lines) - specific pixel patterns are easy, but scale and rotation invariant searches are much more challenging.
*spirograph
*file visualization - learn file I/O, basic data visualization, string processing, bit of recursion
*core wars?  You just need arrays and a simple bytecode interpreter (bunch of conditionals)
 
===Doug's example problems===
 
===Michiel's example problems===
 
* Monte-Carlo estimation of pi: Throw N points randomly in the unit-square, and count how many of them are in the unit-circle. Do experiments with larger and larger values of N, and see how the result improves.
 
* Monte-Carlo estimation of integrals. Take some integrals that students learned in calculus (and that are not completely trivial). Choose random real numbers and count how many of them are underneath the function. Do experiments as for pi.
 
* Monty Hall problem. First let students guess what is the best strategy. Do a large number of experiments (put the prize behind a random door; choose a random door first, then follow the strategy) and count how many times you win the car. Based on this, students may be convinced that their initial strategy is not correct. In this case, revise the strategy and repeat the experiments.
 
* In all these problems, students may use different random number generators and see if they give the same results.
 
===Mark's paper problem solving examples===
*  Part A - Mary Melody has an apartment building high up in the sky.  On her balcony is a ledge with 10 flower pots on it.  The ledge is so narrow that it only holds exactly 10 pots.  Mary has named each of her 10 flowers by placing a piece of masking tape on the bottom of the pot with the name on it.  One day Mary decided to have a maid come and clean.  The maid was so thorough and she was a kind of "neat freak".  The maid wants to sort the flowers by name from left to right so that the leftmost flower has the name which comes first alphabetically.  Assume that the maid can pick up only 1 pot in each hand at a time and that the pots must either be in the maid's hand or on the ledge (that is, she cannot put them down anywhere else).  Note that the maid may pick one pot up in her hand and slide another pot along the ledge with her free hand.  Explain (i.e. give an algorithm) how the maid can sort the pots properly.
** Part B - Assume now there are exactly two ledges and that the maid can make use of the second ledge to place the pots on.  Can you describe a better way of sorting the pots ?  Perhaps there is a quicker way or a way that involves the use of only one hand.
 
* Assume that you want a robot to follow along the walls of a building and that the walls have always 90 degree turns.  Explain how to get the robot to follow the walls.  Draw a picture of your robot and indicate any kinds of sensors that you would need.  Make sure to explain how you use the sensors.
 
===Mark's programming problems===
* Write a program to compute how many balls can be packed into a box.  This can be done 2D or 3D.  In 2D, the user can draw a rectangle and a circle and then use their dimensions to compute the number of circles that fit into the rectangle and display them packed in there.  It can be done in 3D as well without too much difficulty.  (This will help students understand the differences between using floats and ints because only WHOLE balls are to be fit into the rectangle, not partial balls).
 
* Part A - Write a program that determines whether or not cell phone access is continuously available along a planned path between various cities.  In this program, the user will click a set of arbitrary locations on the screen that represent city centers.  Assume that a cell phone tower is placed at each city center and is represented as a circle with some radius.  Assuming that the user then drives from one city center to the others in sequence, the user then needs to compute whether or not there is cell phone access along the whole path.  The solution is to make sure that the circles intersect for each consecutive pair of cities.
** Part B - Assume that internet access is available throughout the whole trip.  If it costs $0.20 per minute to use the cellphone and the person traveled an average (non-stop) speed of 50km/h ... for the whole trip, staying connected to the internet the whole time ... what will be the maximum cell phone cost from this trip ?    (They would calculate the distances between adjacent cities to compute the total distance and will need to determine how many minutes of travel time was made on the trip  ... assuming constant speed of 50km/h to keep things simple).
 
* Simulate Cars parking in ParkingLots over time.  Define Car and ParkingLot data structures, where cars maintain the time that they entered the parking lot (if they take a ticket stub) and perhaps whether or not they have a parking pass.    As cars enter the lot, their entry time is stored in the Car data structure, based on the current time.  When they leave, the cost is computed based on their entry time and current time at some fixed cost (e.g., $1.50 per hour).  The ParkingLot maintains the total money made so far as well as its capacity and the number of cars parked there.  (The students could draw the parking lot and grab cars with the mouse to place them in the lot (perhaps showing their entry time as well).  The cars can then be clicked on to leave the lot (no need to animate it).  We could then have two parking lots of different capacities and rates and then have the cars go into each one.  This is a nice way to get them used to using data structures)
 
=Recommendations Summary=
 
*"Objects first" is not working, too many students DFW in first year.  Also, we've already moved away from objects first in practice.  Some leading CS departments, e.g. Waterloo, UofT, & MIT, do not teach objects first (objects are just one topic among many).  We're proposing to do the same.
*Only cover objects as data structures in first year: no inheritance until last few weeks of 1406.
*Inheritance will be covered in 2404 (Programming in C++) - title should change to "Object-Oriented Programming in C++".  2401 covers C and UNIX in the Fall, 2404 covers C++ in the Winter.
*Emphasize problem solving in a general-purpose programming language.
*Teach only basic programming language structures: loops, conditionals, functions, procedures, exceptions.
*No required special applications in 1406.
*1405 is an introduction to problem solving through programming, 1406 is a second course on the same topic.
*Advanced students would start with 1406 and skip 1405; 1406 shouldn't require knowledge of the specific language syntax used in 1405.
*3007 becomes Functional and Concurrent programming.  (e.g., cover MapReduce)
*2402 will give students extra experience with Java beyond 1405 and 1406.
*Challenge: where do students get more experience with object-oriented Java?  (How much do they need?)  Question: could 3004 provide this, or do we need a new course, maybe just for the software engineering stream?
 
Required Programming Courses
*1405 and 1406
*2401, 2402, & 2404
*3004 and 3007
 
==Old Course Descriptions==
 
COMP 1405 [0.5 credit]
Introduction to Object-Oriented Programming
A first course in problem solving and computer programming designed for B.C.S. students. Introduction to object-oriented programming; syntactic constructs, data abstraction, classification and inheritance, typing and polymorphism, testing and debugging.
Precludes additional credit for COMP 1005 and SYSC 1100.
Prerequisite: Restricted to students registered in the B.C.S. program, combined Honours in Computer Science and Mathematics, Honours Computer Mathematics, and Honours Computer Statistics.
Lectures three hours a week, tutorial one and a half hours a week.
 
COMP 1406 [0.5 credit]
Design and Implementation of Computer Applications
A continuation of COMP 1405 focusing on the design and implementation of complete applications. Topics covered include persistence, graphical user interface design and implementation, event-driven programming, recursion, drawing and manipulating 2D graphics and networking.
Precludes additional credit for COMP 1006 and SYSC 1101.
Prerequisite: COMP 1405. Restricted to students registered in the B.C.S. program, combined Honours in Computer Science and Mathematics, Honours Computer Mathematics, and Honours Computer Statistics.
Lectures three hours a week, tutorial one and a half hours a week.
 
==New Course Descriptions==
 
'''COMP 1405 [0.5 credit] Introduction to Programming I'''
 
A first course in programming emphasizing problem solving and computational thinking. Topics include an introduction to computer science, pseudocode, variables, conditionals, iteration, arrays, objects, functions, sorting, searching, and simulation.
 
 
'''COMP 1406 [0.5 credit] Introduction to Programming II'''
 
A second course in programming emphasizing problem solving and computational thinking. Topics include
object-oriented programming, abstract data types, linked data structures, testing and debugging, recursion, encapsulation and information-hiding, specification, program efficiency, state machines, and exception handling.
 
 
===Links for May 10, 2010===
From Doug
 
Toronto
[http://www.artsandscience.utoronto.ca/ofr/calendar/crs_csc.htm]
CSC108 and CSC 148 (150 is an accelerated combo)
 
Topics:
 
Program structure: elementary data types,statements, control flow, functions, classes, objects, methods, fields. Lists; searching, sorting and complexity.
 
Abstract data types and data structures for implementing them. Linked data structures. Encapsulation and information-hiding. Object-oriented programming. Specifications. Analyzing the efficiency of programs. Recursion.
 
Waterloo
[http://www.ucalendar.uwaterloo.ca/1011/COURSE/course-CS.html]
CS 135 and 136
 
Topics:
 
Syntax and semantics of a functional programming language. Tracing via substitution. Design, testing, and documentation. Linear and nonlinear data structures. Recursive data definitions. Abstraction and encapsulation. Generative and structural recursion. Historical context.
 
It introduces the design and analysis of algorithms, the management of information, and the programming mechanisms and methodologies required in implementations. Topics discussed include iterative and recursive sorting algorithms; lists, stacks, queues, trees, and their application; abstract data types and their implementations.
 
Princeton
[http://registrar.princeton.edu/course-offerings/course_details.xml?courseid=002051&term=1112]
 
Potential topics from Princeton: hardware and software systems; programming in Java; algorithms and data structures; fundamental principles of computation; and scientific computing, including simulation, optimization, and data analysis.
 
 
 
Alberta
[http://cs.ualberta.ca/undergraduate-students/course-directory]
CMPUT 174 and 175
 
Potential topics from Alberta for 1405 and 1406:
# computation, states, events, transitions
# state machines, simple pattern matching
# programming basics (variables, input, output, while, if, etc.)
# search
# lists, arrays, and hashes
# regular expressions and pattern matching
# functions, subroutines, and testing
# recursion
# references and data structures
# expression and binary trees
# abstract data types
# simulation
# sorting
# abstract data types
# objects
# graph algorithms
# exceptions
# little languages
# closures
 
==Email to Faculty==
 
The "curriculum reinvention" committee (Anil x 2, Michiel, Mark, Doug,
Dave) have been discussing revising our curriculum with the goal of
improving engagement and retention of our students, i.e. doing a better
job of teaching them.  Lately, we've been focusing on the first year
programming courses, and would like to get your input on a proposal for
a substantial change to 1405 and 1406 (leaving 1005 and 1006 aside for
now).  Below is a summary of the changes followed by a calendar-like
description of the courses.
 
We're interested in any views you might have.  Nothing is set in stone
at this point.
 
The key change we are proposing is to change their focus from learning
Java to learning how to solve problems using programs.  Key programming
concepts are to be taught in as language-independent a manner as
possible, e.g., through the use of pseudo-code.  Object-oriented
programming concepts are present in the courses but are not presented
first.  1405 will cover objects as simple data structures, but methods,
inheritance etc will be postponed until 1406.  Instead, a wide range of
basic programming skills will be taught.
 
The new courses will be structured in some ways as a unit; however, the
topics are partitioned so that students with substantial programming
experience in any language will have a decent chance of going directly
to 1406 (via a placement test).
 
For the initial course delivery, we are tentatively planning on
emphasizing weekly assignments structured around multiple small problems
rather than fewer, larger assignments.  Also, while
Java will be used for both courses, 1405 will use Processing, a Java
"subset" designed for image creation.  We believe Processing will
facilitate more engaging assignments.
 
These changes will have limited impact on the rest of the curriculum.
2402 (Abstract Data Types) will continue to be taught in Java.
2404, our C++ course, will focus more on problem solving using
object-oriented programming and design with C++.
 
 
 
Old Course Descriptions (prereqs etc omitted)
 
COMP 1405 [0.5 credit] Introduction to Object-Oriented Programming
 
A first course in problem solving and computer programming designed for
B.C.S. students. Introduction to object-oriented programming; syntactic
constructs, data abstraction, classification and inheritance, typing and
polymorphism, testing and debugging.
 
COMP 1406 [0.5 credit] Design and Implementation of Computer Applications
 
A continuation of COMP 1405 focusing on the design and implementation of
complete applications. Topics covered include persistence, graphical
user interface design and implementation, event-driven programming,
recursion, drawing and manipulating 2D graphics and networking.
 
 
New Course Descriptions
 
COMP 1405 [0.5 credit] Introduction to Programming I
 
A first course in programming emphasizing problem solving and
computational thinking. Topics include an introduction to computer
science, pseudocode, variables, conditionals, iteration, arrays,
objects, functions, sorting, searching, and simulation.
 
COMP 1406 [0.5 credit] Introduction to Programming II
 
A second course in programming emphasizing problem solving and
computational thinking. Topics include object-oriented programming,
abstract data types, linked data structures, testing and debugging,
recursion, encapsulation and information-hiding, specification, program
efficiency, state machines, and exception handling.
 
=1805 redesign=
 
==Jit's comments==
 
Hi Everyone,
 
Currently, the textbook used is Kenneth H. Rosen, Discrete Mathematics and its Applications, (sixth edition), McGraw-Hill, 2007. This textbook and all other textbooks I have seen so far in Discrete Math all suck. The reason I used this one is because the online materials available to students is quite helpful. I am thinking of converting my notes into a document to either compliment the text or even replace it.
 
The topics that are currently scheduled to be covered in COMP 1805 are (chapters/sections are in brackets):
 
 
1. Logic and Proof, Sets, and Functions: Propositional calculus, predicates and quantifiers. Methods of proof. (1.1 - 1.7)
2. Sets and Functions (2.1-2.4)
3. Algorithms and Their Complexity (Selected material from 3.1 - 3.8)
4. Induction and Recursion. (4.1 - 4.5)
5. Counting: Basic definitions, pigeonhole principle, permutations and combinations. (5.1 - 5.5)
6. Discrete Probability (6.1 - 6.4)
7. Relations: Basic definitions, representation of relations, closures, equivalence  relations, partial orderings. (8.1 - 8.6)
 
8. Elementary Graph Theory: Basic definitions, planar graphs, connectivity, and computer representations of graphs. (9.1 - 9.8)
 
9. Trees: Paths, cycles, directed trees, search trees, spanning trees. (10.1 - 10.5)
10. Boolean Algebra: Boolean functions and their representation. (11.1 - 11.3)
 
Over the last 5 or 6 times that I have taught this course, I have never been able to cover everything. I usually decide on the fly which topics to omit or which ones to spend more time on based on feedback that I get from the students via their test marks, assignments and tutorials (I used to teach the tutorials as well). Some years, I did not cover boolean algebra, others I did not teach discrete probability.
 
After the double cohort, there was a noticeable drop in the level of the students. Prior to the double cohort, the 2 times that I taught this course, in fact, I co-taught with Frank Fiala, I was able to cover everything. So we need to address the reality of our current situation which is that students coming in are weaker and/or do not have as much of a mathematical background/maturity as they used to have. This is why I believe that we should actually introduce a second year course. This would give us the opportunity to spend more time on certain basic topics in first year and more advanced topics in second year.
 
I believe that one of the main difficulties that the students are having with the material covered in this course is that there are too many new concepts that are taught in a very short period of time. In the past, students in highschool were supposed to take a math course (I forget the number) that actually covered induction, logic and proofs. Many students used to tell me that the first half of the course was a nice review for them. However, I believe we dropped this requirement in our admission criterion, as such, this is the first time that students are seeing many of these concepts.
 
As I mentioned above, our proposal is to take a few of the topics and move them into a second year discrete math course. Pat Morin, Anil, Michiela and I had looked into finding a nice division of the topics that would give two coherent courses with basic topics being covered in the first year course and more advanced topics in a second year course. I have attached the description below of what we had come up with.
 
Suggestions for 1805:
 
I think that the topics that should be kept in 1805 are: Logic/Proofs, Sets and Functions, Intro to Algorithms, Induction/Recursion, Relations/Graphs.
 
I think that the approach on how the material is taught should be changed. I have been thinking a lot about various ways of introducing/presenting this material. I believe that the best way to present this material is to use many visual examples. I really liked David Mould's idea of using processing as a way of introducing both Logic and Induction/Recursion. Furthermore, I think that Graphs should play a more central role since that is the topic that I found students were able to grasp most easily. In fact, I was thinking that everything (sets, logic, proofs etc) can be taught from a graph point of view. Students are able to relate to finding paths in graphs etc. As such, presenting proof techniques, logic, set theoretic concepts etc from a graph theoretic point of view may really help them grasp the material more easily. For example, when I show them depth first search as a graph exploration method, most students understood the recursion right away. Now, I must admit that I am uncertain if this is because by the time I teach graphs, we are nearing the end of the term and they have seen all the concepts already or if graphs are really a structure they are able to grasp and relate to easily. In either case, this is something I think is worth considering.
 
 
COURSE DESCRIPTIONS (Including the new second year course):
 
COMP1805 Discrete Structures I
 
Introduction to discrete mathematics and discrete structures. Topics include:
propositional logic, predicate calculus, set theory, complexity of algorithms,
mathematical reasoning and proof techniques, recurrences, induction, functions,
relations and graph theory. Material is illustrated through examples from computing.
 
Rationale: 1805 is notoriously difficult for first-year students because in the
current course, too many topics are covered for a one term introductory
first-year discrete math course.  Therefore, to address this situation, we
propose to move some of the more advanced material into a second course
(COMP2804 Discrete Structures II).  Specifically, we will move Boolean algebra,
counting, discrete probability, some of the more advanced functions and
advanced sequences and sums, and methods on how to solve recurrence relations.
 
COMP2804 Discrete Structures II
 
Introduction to discrete mathematics and discrete structures. Topics include:
counting, Boolean algebra, sequences and sums, discrete probability (including
random variables, expectation, linearity of expectation, dependence,
concentration results, distributions), recurrence relations. Material is
illustrated through examples from computing.
 
Prerequisite: COMP1805
 
Rationale: This is the course that contains the more advanced material from the
original version of COMP1805. As noted above, we cover Boolean algebra,
counting, discrete probability, some of the more advanced functions and
advanced sequences and sums, and methods on how to solve recurrence relations.
These are topics that are currently covered in COMP1805. However, students are
having too much difficulty grasping all of the different topics in a one term
course at the first year level.
 
 
2402 Abstract Data Types and Algorithms
 
Introduction to the design and implementation of abstract data types and to
complexity analysis of data structures. Topics include: stacks, queues, lists,
trees, graphs, sorting and searching .
 
Precludes additional credit for COMP 2002 and SYSC 2002.
 
Prerequisite: COMP 1406, COMP1805. Restricted to students registered in the B.C.S.
program, combined Honours in Computer Science and Mathematics, Honours Computer
Mathematics, and Honours Statistics.  Lectures three hours a week.
 
Rationale: Updated the calender description and added COMP1805 as a
prerequisite.  It seems that this was an oversite and that this course assumes
that students are familiar with topics covered in 1805. Specifically,
complexity of algorithms and graph theory are assumed when students take this
course.
 
COMP 3804 Design and Analysis of Algorithms I
 
An introduction to the design and analysis of algorithms. Topics include:
recurrence relations, sorting and searching, divide-and-conquer, dynamic
programming, greedy algorithms, graph algorithms, NP-completeness.
 
Prerequisites: COMP 2002 or COMP 2402, and COMP 2805 or COMP2804 or both of
MATH 2007 and MATH 2108, or equivalents.
 
Rationale: Added COMP2804 in the list of courses that can be considered as a
prereq. Revised the course description to add Graph Algorithms as one of the
topics that are covered. Graph Algorithms have always been covered in this course
but did not appear in the course description.
 
 
COMP 4804 Design and Analysis of Algorithms II
 
A second course on the design and analysis of algorithms. Topics include:
randomized algorithms, amortized analysis, approximation algorithms for
NP-Complete problems, advanced graph algorithms.  Also offered at the graduate
level, with additional or different requirements, as COMP 5703, for which
additional credit is precluded.
 
Prerequisite: COMP 3804 and one of (COMP 2804, Stat 2605) or permission of the School.
 
 
Rationale: Updated the course description to reflect what will be taught in the
course and also updated the prereqs.
 
 
==Other CS approaches to Math/Theory==
 
 
===Dalhousie===
(Howe)
 
  Program specs
- http://ug.cal.dal.ca/CSCI.htm
Summary
- First year: calculus.
- Second year: data structures and algorithms, 2 discrete
    math, linear algebra, prob and stats.
- Third year: algorithms.
- Fourth year: no specific courses.
Comparison
- Same number of CS theory courses: 2 Discrete Math for 1805/2805;
  2402 equivalent; third-year algorithms.
- one fewer math courses: one each of calculus, algebra, prob/stats.
  Note: Dal is accredited, so they must be using DSII as a math course
  (it's actually taught by the math dept).
Courses required in BCS Honours
- First year
  - Differential and Integral Calculus I, MATH 1000.03
- Second year
  - Computer Science III, CSCI 2110.03 -- data structures and algorithms
  - Discrete Structures I, CSCI 2112.03
  - Discrete Structures II, CSCI 2113.03
  - Matrix Theory and Linear Algebra I, MATH 2030.03
  - Introduction to Probability and Statistics I, STAT 2060.03
- Third year
  - Design and Analysis of Algorithms I, CSCI 3110.03
  - Operating Systems, CSCI 3120.03
- Fourth year
  - no specific courses, but some strict area requirements, e.g. one
    of four theory courses
Theory/math course calendar descriptions
- Computer Science III, CSCI 2110.03.  This course provides a
  comprehensive introduction to data structures and algorithms,
  including their design, analysis, and implementation. In discussing
  design and analysis there is a strong emphasis on abstraction. In
  discussing implementation, general approaches that are applicable in
  a wide range of procedural programming language are emphasized, in
  addition to a focus on the details of Java implementations. Topics
  include an introduction to asymptotic analysis and a review of basic
  data structures (stacks, queues, lists, vectors), trees, priority
  queues, dictionaries, hashing, search trees, sorting (MergeSort,
  QuickSort, RadixSort) and sets, and graphs (traversals, spanning
  trees, shortest paths).
- Discrete Structures I, CSCI 2112.03.  This class together with MATH
  2113.03 offers a survey of the following areas: set theory,
  mathematical induction, number theory, relations, functions,
  algebraic structures and introductory graph theory. The topics to be
  discussed are fundamental to most areas of Mathematics and have wide
  applicability to Computer Science.
- Discrete Structures II, CSCI 2113.03.  This class covers some basic
  concepts in discrete mathematics which are of particular relevance
  to students of computer science, engineering, and mathematics. The
  topics to be covered will ninclude solution of recurrence relations,
  generating functions, number theory, chinese remainder theorem,
  trees and graphs, finite state machines, abstract algorithms,
  boolean algebra.
- Differential and Integral Calculus I, MATH 1000.03.  This class
  offers a self-contained introduction to differential and integral
  calculus.  The topics include functions, limits, differentiation of
  polynomial, trigonemetric, exponential and logarithmic functions,
  product, quotient and chain rules, applications of differentiation,
  antiderivatives and definite integrals,integration by substitution.
- Matrix Theory and Linear Algebra I, MATH 2030.03. This class is a
  self-contained introduction to Matrix Theory and Linear
  Algebra. Topics include: subspaces, linear transformations,
  determinants, eigenvalues and eigenvectors, systems of linear
  equations. Students should note that this is a second-year class
  and, although it has no formal first-year prerequisites, certain
  mathematical maturity is expected.
- Introduction to Probability and Statistics I, STAT 2060.03.
  Rigorous introduction to probability and statistical theory. Topics
  covered include elementary probability, random variables,
  distributions, estimation and hypothesis testing. Estimation and
  testing are introduced using maximum likelihood and the generalized
  likelihood ratio.
- Design and Analysis of Algorithms I, CSCI 3110.03.  This class
  covers techniques for the design and analysis of efficient
  algorithms and data structures. Topics include asymptotic analysis,
  divide and conquer algorithms, greedy algorithms, dynamic
  programming, data structure design, optimization algorithms, and
  amortized analysis. The techniques are applied to problems such as
  sorting, searching, identifying graph structure, and manipulating
  sets.
 
===U. Waterloo===
(Michiel)
 
BCS Waterloo
 
http://www.cs.uwaterloo.ca/current/
 
http://www.cs.uwaterloo.ca/current/programs/require/2010-2011/bcs.pdf
 
=========================================================================
The following 7 math-courses are required (note: each of these courses has an alternative advanced version which students may take):
 
MATH 135 LEC,TST,TUT 0.50      Course ID: 006878
Algebra for Honours Mathematics
A study of the basic algebraic systems of mathematics: the integers, the integers modulo n, the rational numbers, the real numbers, the complex numbers and polynomials.
 
MATH 136 LAB,LEC,TST,TUT 0.50  Course ID: 006879Linear Algebra 1 for Honours Mathematics
Systems of linear equations, matrix algebra, elementary matrices, computational
issues. Real and complex n-space, vector spaces and subspaces, basis and dimensi
on, rank of a matrix, linear transformations and matrix representations. Inner p
roducts, angles and orthogonality, applications.TH 128 LEC,TUT 0.50    Course ID: 006872
 
MATH 127 LEC,TUT 0.50  Course ID: 006871Calculus 1 for the SciencesFunctions of a real variable: powers, rational functions, trigonometric, exponential and logarithmic functions, their properties and inverses. Intuitive discuss
ion of limits and continuity. Definition and interpretation of the derivative, d
erivatives of elementary functions, derivative rules and applications. Riemann s
ums and other approximations to the definite integral. Fundamental Theorems and
antiderivatives; change of variable. Applications to area, rates, average value.
 
MATH 128 LEC,TUT 0.50  Course ID: 006872
Calculus 2 for the Sciences
Transforming and evaluating integrals; application to volumes and arc length; improper integrals. Separable and linear first order differential equations and applications. Introduction to sequences. Convergence of series; Taylor polynomials, Taylor's Remainder Theorem, Taylor series and applications. Parametric/vector representation of curves; particle motion and arc length. Polar coordinates in the plane. Functions of two variables, partial derivatives, the linear approximation/tangent plane.
 
MATH 239 LEC,TST,TUT 0.50      Course ID: 006915
Introduction to Combinatorics
Introduction to graph theory: colourings, matchings, connectivity, planarity. Introduction to combinatorial analysis: generating series, recurrence relations, binary strings, plane trees.
 
STAT 230 LEC,TST,TUT 0.50      Course ID: 008864
Probability
The laws of probability, discrete and continuous random variables, expectation, central limit theorem.
 
 
STAT 231 LEC,TST,TUT 0.50      Course ID: 008865
Statistics
Empirical problem solving, measurement systems, causal relationships, statistical models, estimation, confidence intervals, tests of significance.
 
 
========================================================================
 
The following four CS-theory-courses are required:
 
CS 136 LAB,LEC,TST,TUT 0.50    Course ID: 012041
Elementary Algorithm Design and Data Abstraction
This course builds on the techniques and patterns learned in CS 135 while making the transition to use of an imperative language. It introduces the design and analysis of algorithms, the management of information, and the programming mechanisms and methodologies required in implementations. Topics discussed include iterative and recursive sorting algorithms; lists, stacks, queues, trees, and their application; abstract data types and their implementations.
 
 
CS 240 LAB,LEC,TST 0.50 Course ID: 004377
Data Structures and Data Management
Introduction to widely used and effective methods of data organization, focusing on data structures, their algorithms, and the performance of these algorithms. Specific topics include priority queues, sorting, dictionaries, data structures for text processing.
 
 
CS 245 LEC,TST,TUT 0.50 Course ID: 011405
Logic and Computation
Propositional and predicate logic. Soundness and completeness and their implications. Unprovability of formulae in certain systems. Undecidability of problems in computation, including the halting problem. Reasoning about programs. Correctness proofs for both recursive and iterative program constructions.
 
 
CS 341 LAB,LEC 0.50    Course ID: 004392
Algorithms
The study of efficient algorithms and effective algorithm design techniques. Program design with emphasis on pragmatic and mathematical aspects of program efficiency. Topics include divide and conquer algorithms, recurrences, greedy algorithms, dynamic programming, graph search and backtrack, problems without algorithms, NP-completeness and its implications.
 
======================================================================
 
 
For the CS breadth requirement, one of the following theory courses is required:
 
CS 360 LEC 0.50 Course ID: 004398
Introduction to the Theory of Computing
Models of computers including finite automata and Turing machines. Basics of for
mal languages with applications to the syntax of programming languages. Alternat
e characterizations of language classes. Proving unrecognizability. Unsolvable problems and their relevance to the semantics of programming.
 
CS 365 LAB,LEC 0.50    Course ID: 011347
Models of Computation
Finite automata and regular expressions. Pushdown automata and context-free gram
mars. Turing machines and undecidability. Time and space complexity. Diagonaliza
tion and hierarchies. CS 365 covers the material in CS 360 at an accelerated pace plus additional topics in computational complexity.
 
 
CS 370 LAB,LEC 0.50    Course ID: 004400Numerical ComputationPrinciples and practices of basic numerical computation as a key aspect of scientific computation. Visualization of results. Approximation by splines, fast Fourier transforms, solution of linear and nonlinear equations, differential equations, floating point number systems, error, stability. Presented in the context of specific applications to image processing, analysis of data, scientific modeling.
 
 
CS 371 LAB,LEC 0.50    Course ID: 011363
Introduction to Computational Mathematics
A rigorous introduction to the field of computational mathematics. The focus is on the interplay between continuous models and their solution via discrete processes. Topics include: pitfalls in computation, solution of linear systems, interpolation, discrete Fourier transforms and numerical integration. Applications are used as motivation.
 
CS 462 LEC 0.50 Course ID: 004424
Formal Languages and Parsing
Languages and their representations. Grammars --Chomsky hierarchy. Regular sets and sequential machines. Context-free grammars -- normal forms, basic properties. Pushdown automata and transducers. Operations on languages. Undecidable problems in language theory. Applications to the design of programming languages and compiler construction.
 
 
Algorithm Design and Analysis
Algorithmic approaches and methods of assessment that reflect a broad spectrum of criteria, including randomized algorithms, amortized analysis, lower bounds, approximation algorithms, and on-line algorithms. Particular examples will be chosen from different areas of active research and application.
 
 
CS 467 LEC 0.50 Course ID: 011497
Introduction to Quantum Information Processing
Basics of computational complexity; basics of quantum information; quantum phenomena; quantum circuits and universality; relationship between quantum and classical complexity classes; simple quantum algorithms; quantum Fourier transform; Shor factoring algorithm; Grover search algorithm; physical realization of quantum computation; error-correction and fault-tolerance; quantum key distribution.
 
 
CS 475 LAB,LEC 0.50    Course ID: 011444
Computational Linear Algebra
Basic concepts and implementation of numerical linear algebra techniques and their use in solving application problems. Special methods for solving linear systems having special features. Direct methods: symmetric, positive definite, band, general sparse structures, ordering methods. Iterative methods: Jacobi, Gauss-Seidel, SOR, conjugate gradient. Computing and using orthogonal factorizations of matrices. QR and SVD methods for solving least squares problems. Eigenvalue and singular value decompositions. Computation and uses of these decompositions in practice.
 
 
 
CS 487 LAB,LEC 0.50    Course ID: 004436
Introduction to Symbolic Computation
An introduction to the use of computers for symbolic mathematical computation, involving traditional mathematical computations such as solving linear equations (exactly), analytic differentiation and integration of functions, and analytic solution of differential equations.
 
===UBC===
(Anil S.)
 
[http://www.cs.ubc.ca/ugrad/info/planning/programRequirements.shtml UBC CS Program Options and Requirements]
 
[http://www.calendar.ubc.ca/vancouver/index.cfm?tree=12,215,410,421 Summary of UBC's Computer Science Degree Requirements]
 
Summary of observations
*They have 2402 at second year
*No automata course
*No discrete math, but lots of general math requirements, particularly for honours
*basic stats for all, probability for honours
 
===U. Toronto===
(Howe)
 
Summary. 
- First year: calculus; math reasoning.  Note: second of the two
  required programming courses looks partly like 2402.
- Second year: induction and automata; linear algebra; data structures
  (2404/3804 combo?); prob/stats.
- Third year:  [numerical methods?]; complexity and computability;
  algorithms.
Comparison
- No second calculus or algebra course required. Only three required
  math total.
- They have one extra CS "theory" course.  Both have a data structures
  and an algorithms course.  Instead of 1805 and 2805, they have math
  reasoning, induction and automota, and complexity+computability.
Program specs
- http://www.artsandscience.utoronto.ca/ofr/calendar/prg_csc.htm
Courses required by all programs (the major and all the "specialist"
programs). 
- http://www.artsandscience.utoronto.ca/ofr/calendar/crs_csc.htm
- First year
    - Mathematical Expression and Reasoning for Computer Science
      CSC165H1 (has advanced version)
    - Calculus MAT137Y1
- First or second year
  - Introduction to the Theory of Computation CSC236H1 (has advanced
    version)
  - Linear Algebra I MAT223H1
- Second year
  - Data Structures and Analysis CSC263H1 (has advanced version)
  - Choice of
    - Probability with Computer Applications TA247H1
    - Statistical Theory STA255H1
    - Probability and Statistics I STA257H1
- Third and fourth year
  - none
Courses required by all "specialist" programs
- [Numerical Methods CSC336H1 ?]
- Computational Complexity and Computability CSC363H1
- Algorithm Design & Analysis CSC373H1
Theory/math course calendar descriptions
  - Calculus. A conceptual approach for students with a serious interest
  in mathematics. Geometric and physical intuition are emphasized but
  some attention is also given to the theoretical foundations of
  calculus. Material covers first a review of trigonometric functions
  followed by discussion of trigonometric identities. The basic
  concepts of calculus: limits and continuity, the mean value and
  inverse function theorems, the integral, the fundamental theorem,
  elementary transcendental functions, Taylor’s theorem, sequence and
  series, uniform convergence and power series.  - There is a more
  theoretical version.
- Mathematical Expression and Reasoning for Computer Science CSC165H1.
  Introduction to abstraction and rigour. Informal introduction to
  logical notation and reasoning. Understanding, using and developing
  precise expressions of mathematical ideas, including definitions and
  theorems. Structuring proofs to improve presentation and
  comprehension. General problem-solving techniques. Unified
  approaches to programming and theoretical problems. Representation
  of floating point numbers and introduction to numerical computation.
- Introduction to the Theory of Computation.  The application of logic
  and proof techniques to Computer Science. Mathematical induction;
  correctness proofs for iterative and recursive algorithms;
  recurrence equations and their solutions (including the “Master
  Theorem”); introduction to automata and formal languages.
- Linear Algebra I.  Matrix arithmetic and linear systems. Rn subspaces,
  linear independence, bases, dimension; column spaces, null spaces,
  rank and dimension formula. Orthogonality orthonormal sets,
  Gram-Schmidt orthogonalization process; least square
  approximation. Linear transformations Rn—>Rm. The determinant,
  classical adjoint, Cramer’s Rule. Eigenvalues, eigenvectors,
  eigenspaces, diagonalization. Function spaces and application to a
  system of linear differential equations.
- Data Structures and Analysis CSC263H1.  Algorithm analysis:
  worst-case, average-case, and amortized complexity. Standard
  abstract data types, such as graphs, dictionaries, priority queues,
  and disjoint sets. A variety of data structures for implementing
  these abstract data types, such as balanced search trees, hashing,
  heaps, and disjoint forests. Design, implementation, and comparison
  of data structures. Introduction to lower bounds.
- Probability with Computer Applications TA247H1.  Introduction to the
  theory of probability, with emphasis on applications in computer
  science. The topics covered include random variables, discrete and
  continuous probability distributions, expectation and variance,
  independence, conditional probability, normal, exponential,
  binomial, and Poisson distributions, the central limit theorem,
  sampling distributions, estimation and testing, applications to the
  analysis of algorithms, and simulating systems such as queues.
- Statistical Theory STA255H1.  This courses deals with the
  mathematical aspects of some of the topics discussed in
  STA250H1. Topics include discrete and continuous probability
  distributions, conditional probability, expectation, sampling
  distributions, estimation and testing, the linear model.
- Probability and Statistics I STA257H1. Course descriptions can be
  all to generic in their brevity. Suffice to know, then, that this
  course, and its sequel-in crime, STA261H1, is mathematically quite
  challenging, the target audience includes those proceeding directly
  to a specialist degree in statistics, as well as anyone with serious
  and special interest in some other of the identifiably
  statistical-physical sciences. Topics, albeit very rigorously
  covered, are, nevertheless, very standard introductory fare:
  abstract probability and expectation, discrete and continuous random
  variables and vectors, with the special mathematics of distribution
  and density functions, all realized in the special examples of
  ordinary statistical practice: the binomial, poisson and geometric
  group, and the gaussian (normal), gamma, chi-squared complex.
- Computational Complexity and Computability CSC363H1.  Introduction
  to the theory of computability: Turing machines, Church’s thesis,
  computable and noncomputable functions, recursive and recursively
  enumerable sets, reducibility. Introduction to complexity theory:
  models of computation, P, NP, polynomial time reducibility,
  NP-completeness, further topics in complexity theory.
- Algorithm Design & Analysis CSC373H1.  Standard algorithm design
  techniques: divide-and-conquer, greedy strategies, dynamic
  programming, linear programming, randomization, network flows,
  approximation algorithms, and others (if time permits). Students
  will be expected to show good design principles and adequate skills
  at reasoning about the correctness and complexity of algorithms.
 
===MIT===
(Smid)
 
===Alberta===
(Dave)
 
Course list here:
http://www.cs.ualberta.ca/undergraduate-students/course-directory
 
Honors students take two-course problem-solving sequence in first year. The honors program is incredibly open: its requirements are
* COMP 174/175
* 2 first-year English courses
* 6 courses COMP 300+
* 4 courses COMP 400+
* 12 Science courses
* 4 Arts courses
* 10 other courses (any faculty)
 
 
"Specialization" students (non-honours, typically combined with another field such as business or music) take 2 CS and 2 math in first year.
 
First-year CS course descriptions follow:
 
* Introduction to Computing Science
 
Overview
 
This course introduces you to the basic concepts of object-oriented programming. You learn how to write simple but useful programs using Java, and attain a solid grasp of programming principles in general. Assignments will give you the opportunity to apply the theory in interesting and fun ways.
 
Objectives
 
Know the mechanical requirements of getting a Java program to compile and run
Know how to write different kinds of Java programs: applets and applications
Be able to write code which performs small tasks
Be able to build simpler operations into larger, integrated solutions
Know how to debug programs (find and fix errors)
Have experience organizing large sets of data
Know how to design programs so that they are easy to maintain and update later
 
* Programming with Data Structures
 
Overview
 
This course is the second in the series of CMPUT 114-115 series for introduction to Computing Science, with an emphasis on dynamic data structures such as sets, lists, stacks, queues, dictionaries and so on, and their associated algorithms.
 
Many problems demand a dynamic data structure because you don't know in advance how much data is needed until the program is run. It takes more programming to implement a reliable dynamic data structure than any other kind of data structures
 
Objectives
 
Understand fundamental concepts such as
data structures, stacks, queues, lists, trees, dictionaries, linked lists
pre-conditions, post-conditions, exceptions, recursion
inheritance, algorithms, complexity
searching, sorting and hashing
Be able to use these concepts to construct robust programs that solve complex problems
 
* Introduction to the Foundations of Computation I
 
Overview
 
This two course sequence is a small introduction to the foundations of a major part of Computing Science: expressing problems precisely, solving them algorithmically by showing how to construct a solution, and then implementing that solution by writing a program.
 
Our emphasis will be more on computation than on programming. That is, we are going to be more interested in the underlying process behind the solution and less interested in a particular programming language or programming style for implementing the solutions. In fact, our goal is to develop your intuitions for a variety of complementary styles of computation.
 
Our approach in this course is problem-driven. We will take a problem and attempt to solve it. In the process of developing an algorithmic solution we will introduce key computing concepts. Our intention is that every abstract concept should be grounded in concrete examples.
 
* Introduction to the Foundations of Computation II
 
Overview
 
This two course sequence is a small introduction to the foundations of a major part of Computing Science: expressing problems precisely, solving them algorithmically by showing how to construct a solution, and then implementing that solution by writing a program.
 
Our emphasis will be more on computation than on programming. That is, we are going to be more interested in the underlying process behind the solution and less interested in a particular programming language or programming style for implementing the solutions. In fact, our goal is to develop your intuitions for a variety of complementary styles of computation.
 
Our approach in this course is problem-driven. We will take a problem and attempt to solve it. In the process of developing an algorithmic solution we will introduce key computing concepts. Our intention is that every abstract concept should be grounded in concrete examples.
 
=Course Learning Objectives=
 
Here we'll enter the learning objectives associated with various courses


*COMP 1405 (Programming I)
*[[CR: COMP 1405/1406 Redesign|COMP 1405/1406 Redesign]]
*COMP 1406 (Programming II)
*[[CR: Theory course redesign|Theory course redesign]]
*COMP 1805 (Mathematical Reasoning for Computer Science)
*[[CR: Other CS approaches to Math/Theory]]
*COMP 2003 (Architecture)
*[[CR: New course descriptions and rationale|New course descriptions and rationale]]
*COMP 2401 (Systems Programming/C & UNIX)
*[[CR: Survey of theory requirements in other Canadian Honours programs|Theory requirements survey]]
*COMP 2402 (Data Structures in Java)
*[[CR: Reducing the Core Size|Reducing the Core Size]]
*COMP 2404 (Intro to Software Engineering with C++)
*[[CR: Learning Objectives]]
*COMP 2805 (Finite Automata)
*[[CR: Proposal to Faculty May 2011]]
*COMP 3000 (Operating Systems)
*[[CR: stream changes]]
*COMP 3004 (Software Engineering)
*[[CR: Proposal to Faculty September 2011]]
*COMP 3005 (Databases)
*[[CR: Third and Fourth Year]]
*COMP 3007 (Programming Paradigms)
*[[CR: Attracting advanced students]]
*COMP 3804 (Design and Analysis of Algorithms)
*[[CR: Curriculum Changes April 2012]]
*[[CR: to do list]]
*[[CR: Notes Fall 2012]]
*[[CR: New 3rd year courses]]
*[[CR: Curriculum Changes for 2015/2016]]
*[[CR: Winter 2014]]
*[[CR: Summer 2014]]

Latest revision as of 20:46, 28 April 2014

This page contains notes and discussions related to the SCS Curriculum Reinvention Committee.

Requests for more data

  • Why are students leaving SCS?
    • What are the grades in SCS-related courses for students who change majors out of SCS?
    • What majors do they switch to? After how many terms?
  • DFW and A/B rates for 2009/2010 versus past years in 1405, 1406, 1805?

Courses to be examined

Introductory Programming

  • COMP 1405 - Introduction to Object-Oriented Programming
  • COMP 1406 - Design and Implementation of Computer Applications

Theory

  • COMP 1805 - Discrete Structures
  • COMP 2805 - Introduction to Theory of Computation
  • COMP 2402 - Abstract Data Types and Algorithms
  • COMP 3804 - Design and Analysis of Algorithms I

Intermediate Programming

  • COMP 1402 - Introduction to Systems Programming
  • COMP 2404 - Programming in C++

Other Core-ish Courses

  • COMP 2003 - Computer Organization
  • COMP 2405 - Internet Application Programming
  • COMP 3000 - Operating Systems
  • COMP 3002 - Compiler Construction
  • COMP 3004 - Object-Oriented Software Engineering
  • COMP 3005 - Database Management Systems
  • COMP 3007 - Programming Paradigms
  • COMP 3008 - User Interface Architecture
  • COMP 3203 - Principles of Computer Networks
  • STAT 2507
  • STAT 2605

Detailed Discussions