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| This page contains notes and discussions related to the SCS Curriculum Reinvention Committee. | | This page contains notes and discussions related to the SCS Curriculum Reinvention Committee. |
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| The content below has gratuitous markup so as to make it obvious how to add more stuff.
| | =Requests for more data= |
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| To edit this page, you first need to create an account - click the link in the top-right of the page. Then click on the edit tab just about the page headline. Or, you can edit individual sections.
| | *Why are students leaving SCS? |
| | **What are the grades in SCS-related courses for students who change majors out of SCS? |
| | **What majors do they switch to? After how many terms? |
| | *DFW and A/B rates for 2009/2010 versus past years in 1405, 1406, 1805? |
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| =COMP 1405/1406 Redesign= | | =Courses to be examined= |
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| ==Topic Brainstorming==
| | Introductory Programming |
| | *COMP 1405 - Introduction to Object-Oriented Programming |
| | *COMP 1406 - Design and Implementation of Computer Applications |
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| |
|
| Add topics here at the end of the section. Please ''don't'' '''remove''' anything!
| | Theory |
| | *COMP 1805 - Discrete Structures |
| | *COMP 2805 - Introduction to Theory of Computation |
| | *COMP 2402 - Abstract Data Types and Algorithms |
| | *COMP 3804 - Design and Analysis of Algorithms I |
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| |
|
| * WHAT IS COMPUTER SCIENCE
| | Intermediate Programming |
| ** problem solving
| | *COMP 1402 - Introduction to Systems Programming |
| ** algorithms
| | *COMP 2404 - Programming in C++ |
| ** abstraction and problem decomposition
| |
| ** efficiency ??
| |
| * PSEUDO-CODE ?? | |
| * SEQUENCING INSTRUCTIONS
| |
| ** top down coding in sequence (e.g., draw a house)
| |
| * VARIABLES
| |
| ** declaring vs. assigning
| |
| ** memory usage ??
| |
| ** constants
| |
| ** examples:
| |
| *** compute simple math formulas
| |
| *** interactive input (e.g., use mouse position)
| |
| *** motion (if doing graphics)
| |
| * Numbers
| |
| ** integers
| |
| ** floats
| |
| * CONDITIONALS
| |
| ** simple IF/ELSE
| |
| ** nested IF
| |
| ** booleans(AND/OR)
| |
| ** examples:
| |
| *** make choices based on runtime input
| |
| *** basic state machine
| |
| *** edge cases / error checking
| |
| * ITERATION
| |
| ** repeating X times (REPEAT)
| |
| ** counting (FOR)
| |
| ** repeating until condition (WHILE)
| |
| ** nested loops
| |
| ** examples
| |
| *** sum/avg/max/min
| |
| *** counting matches
| |
| *** MonteCarlo approximation
| |
| *** loop until user input
| |
| *** searching (find first match)
| |
| * ARRAYS (1D and 2D)
| |
| ** initializing and memory usage
| |
| ** simple 1D (sum.avg/max/min)
| |
| ** insert/remove
| |
| ** copy/growing array
| |
| * Optimization
| |
| ** e.g., knapsack
| |
| ** greedy
| |
| * Simulation
| |
| ** virus clearing
| |
| ** Roomba
| |
| * Abstract data types
| |
| * Sorting
| |
| * Search
| |
| ** linear
| |
| ** binary
| |
| ** exhaustive
| |
| * Divide and conquer
| |
| * Dynamic programming
| |
| * FORMATTING
| |
| ** string manipulation
| |
| ** display in columns (i.e., tabbing)
| |
| ** display dates/times
| |
| * Data structures
| |
| ** lists
| |
| ** structures
| |
| ** tuples
| |
| ** binary trees
| |
| ** dictionaries
| |
| ** sets
| |
| ** stacks, queues
| |
| * Complexity analysis
| |
| ** informal
| |
| * OBJECTS
| |
| ** instance variables
| |
| ** initialization (constructors)
| |
| ** shared references
| |
| ** static vs. instance
| |
| * FUNCTIONS and PROCEDURES
| |
| ** simple computations and return values
| |
| ** passing parameters
| |
| ** passing arrays as parameters
| |
| ** helper methods
| |
| * RECURSION (likely 1406 material?)
| |
| ** inductive definitions of data and associated recursion patterns.
| |
| ** direct vs. indirect
| |
| ** tail recursion
| |
| ** examples:
| |
| *** math problems (factorial/sum/avg)
| |
| *** searching mazes
| |
| *** iterate a non recursive data structure (array)
| |
| *** iterate a recursive data structure (e.g., tree)
| |
| * PERSISTENCE (likely 1406 material?)
| |
| ** writing files
| |
| ** reading files
| |
| ** parsing files
| |
| * WINDOWING
| |
| ** display text output
| |
| ** get textfield input
| |
| ** buttons
| |
| ** design and layout
| |
| ** handling events
| |
| ** menus
| |
| ** dialog boxes
| |
| * GRAPHICS
| |
| ** drawing with lines/shapes | |
| ** grabbing/selecting/moving graphical objects
| |
| * User interaction
| |
| * PROPER CODING STYLE
| |
| ** encapsulation
| |
| ** polymorphism
| |
| ** private/public/protected data
| |
| * INHERITANCE
| |
| ** class hierarchies
| |
| ** abstract vs. concrete classes ?
| |
| ** overriding/inheriting methods
| |
| ** type-casting (needed if JAVA used) ?
| |
| * NETWORKING ?? (1406 ... as interesting examples)
| |
| ** read internet page
| |
| ** two applications talk over network
| |
| * Event-driven programming
| |
| * Model-View-Controller (more for 1406)
| |
| * Database APIs
| |
| ** Allow use of key/value stores as used by standard websites
| |
| * Testing and debugging
| |
| ** design vs. implementation errors
| |
| ** basic test cases, regression testing?
| |
| ** basic debugger usage
| |
| ** strategies for identifying and fixing programming problems
| |
| * Software licenses
| |
| ** open source and commercial
| |
| ** restrictions on reuse
| |
| * How to read code
| |
| * editing and building software
| |
| ** basic IDE usage
| |
| * commenting, code formatting guidelines
| |
| * revision control
| |
| ** have students grab class code from this, pull updates
| |
| ** make commits/push to submit?
| |
| * Understanding APIs
| |
| ** basic idea of contract, side effects
| |
| * Concurrency/parallel code
| |
| ** maybe not standard locking but some clean parallel constructs?
| |
| * Relative costs of operations
| |
| ** memory vs. I/O vs. computation
| |
| ** very basic benchmarking
| |
| ** main idea: know that you can't predict what is going to be fast in practice w/o tests
| |
|
| |
|
| * my first wiki entry ever! - djh | | Other Core-ish Courses |
| | *COMP 2003 - Computer Organization |
| | *COMP 2405 - Internet Application Programming |
| | *COMP 3000 - Operating Systems |
| | *COMP 3002 - Compiler Construction |
| | *COMP 3004 - Object-Oriented Software Engineering |
| | *COMP 3005 - Database Management Systems |
| | *COMP 3007 - Programming Paradigms |
| | *COMP 3008 - User Interface Architecture |
| | *COMP 3203 - Principles of Computer Networks |
| | *STAT 2507 |
| | *STAT 2605 |
|
| |
|
| Should we copy the [http://ocw.mit.edu/OcwWeb/Electrical-Engineering-and-Computer-Science/6-00Fall-2008/CourseHome/ MIT 6.00 outline] here?
| | =Detailed Discussions= |
|
| |
|
| ===Sub categories?===
| | *[[CR: COMP 1405/1406 Redesign|COMP 1405/1406 Redesign]] |
| Yes, we can add sub categories here.
| | *[[CR: Theory course redesign|Theory course redesign]] |
| | | *[[CR: Other CS approaches to Math/Theory]] |
| ==COMP1405 LIST OF TOPICS FOR WEEKLY OUTLINE (Mark's Opinion)==
| | *[[CR: New course descriptions and rationale|New course descriptions and rationale]] |
| | | *[[CR: Survey of theory requirements in other Canadian Honours programs|Theory requirements survey]] |
| * WHAT IS COMPUTER SCIENCE | | *[[CR: Reducing the Core Size|Reducing the Core Size]] |
| ** problem solving
| | *[[CR: Learning Objectives]] |
| ** algorithms
| | *[[CR: Proposal to Faculty May 2011]] |
| ** abstraction and problem decomposition
| | *[[CR: stream changes]] |
| ** divide and conquer
| | *[[CR: Proposal to Faculty September 2011]] |
| ** efficiency (just an intro to the ideas behind it)
| | *[[CR: Third and Fourth Year]] |
| * PSEUDO-CODE
| | *[[CR: Attracting advanced students]] |
| * SEQUENCING INSTRUCTIONS
| | *[[CR: Curriculum Changes April 2012]] |
| ** top down coding in sequence (e.g., draw a house)
| | *[[CR: to do list]] |
| * VARIABLES
| | *[[CR: Notes Fall 2012]] |
| ** declaring vs. assigning
| | *[[CR: New 3rd year courses]] |
| ** memory usage (how memory is affected)
| | *[[CR: Curriculum Changes for 2015/2016]] |
| ** constants
| | *[[CR: Winter 2014]] |
| ** examples:
| | *[[CR: Summer 2014]] |
| *** compute simple math formulas
| |
| *** interactive input (e.g., use mouse position)
| |
| *** motion (if doing graphics)
| |
| * Numbers
| |
| ** integers
| |
| ** floats
| |
| * CONDITIONALS
| |
| ** simple IF/ELSE
| |
| ** nested IF
| |
| ** booleans(AND/OR)
| |
| ** examples: | |
| *** make choices based on runtime input | |
| *** basic state machine
| |
| *** edge cases / error checking
| |
| * ITERATION | |
| ** repeating X times (REPEAT)
| |
| ** counting (FOR)
| |
| ** repeating until condition (WHILE)
| |
| ** nested loops
| |
| ** examples
| |
| *** sum/avg/max/min
| |
| *** counting matches
| |
| *** MonteCarlo approximation
| |
| *** loop until user input
| |
| *** searching (find first match)
| |
| * COMMENTING / CODE FORMATTING GUIDELINES
| |
| * ARRAYS (1D and 2D)
| |
| ** initializing and memory usage
| |
| ** simple 1D (sum.avg/max/min) | |
| ** insert/remove | |
| ** copy/growing array | |
| * OBJECTS | |
| ** instance variables | |
| ** initialization (constructors) | |
| ** shared references | |
| ** static vs. instance
| |
| * FUNCTIONS and PROCEDURES
| |
| ** simple computations and return values | |
| ** passing parameters | |
| ** passing arrays as parameters | |
| ** helper methods
| |
| * EVENT-DRIVEN PROGRAMMING (if using Processing)
| |
| * GRAPHICS (if using Processing)
| |
| ** drawing with lines/shapes
| |
| ** grabbing/selecting/moving graphical objects
| |
| * USER INTERACTION
| |
| * RELATIVE COSTS OF OPERATIONS
| |
| ** memory vs. I/O vs. computation
| |
| ** very basic benchmarking
| |
| ** main idea: know that you can't predict what is going to be fast in practice w/o tests
| |
| * SORTING | |
| * SEARCH | |
| ** linear | |
| ** binary
| |
| ** exhaustive
| |
| * SIMULATION
| |
| ** virus clearing
| |
| ** Roomba
| |
| * HOW TO READ CODE ???
| |
| | |
| ==COMP1406 LIST OF TOPICS FOR WEEKLY OUTLINE (Mark's Opinion)==
| |
| | |
| * EDITING AND BUILDING SOFTWARE
| |
| ** basic IDE usage
| |
| * RECURSION
| |
| ** inductive definitions of data and associated recursion patterns.
| |
| ** direct vs. indirect
| |
| ** tail recursion
| |
| ** examples:
| |
| *** math problems (factorial/sum/avg)
| |
| *** searching mazes
| |
| *** iterate a non recursive data structure (array)
| |
| *** iterate a recursive data structure (e.g., tree)
| |
| * PERSISTENCE
| |
| ** writing files
| |
| ** reading files
| |
| ** parsing files
| |
| * WINDOWING
| |
| ** display text output
| |
| ** get textfield input
| |
| ** buttons
| |
| ** design and layout
| |
| ** handling events
| |
| ** menus
| |
| ** dialog boxes
| |
| * EVENT-DRIVEN PROGRAMMING (if not using Processing in 1405)
| |
| * MODEL/VIEW/CONTROLLER
| |
| * GRAPHICS (if not using Processing in 1405)
| |
| ** drawing with lines/shapes
| |
| ** grabbing/selecting/moving graphical objects
| |
| * PROPER CODING STYLE
| |
| ** encapsulation
| |
| ** polymorphism
| |
| ** private/public/protected data
| |
| * INHERITANCE
| |
| ** class hierarchies
| |
| ** abstract vs. concrete classes ?
| |
| ** overriding/inheriting methods
| |
| ** type-casting (needed if JAVA used) ?
| |
| * NETWORKING
| |
| ** read internet page
| |
| ** two applications talk over network
| |
| * FORMATTING output nicely
| |
| ** string manipulation
| |
| ** display in columns (i.e., tabbing)
| |
| ** display dates/times
| |
| * ABSTRACT DATA TYPES / DATA STRUCTURES
| |
| ** lists
| |
| ** structures
| |
| ** tuples
| |
| ** binary trees
| |
| ** dictionaries
| |
| ** sets
| |
| ** stacks, queues
| |
| * TESTING AND DEBUGGING
| |
| ** design vs. implementation errors
| |
| ** basic test cases, regression testing?
| |
| ** basic debugger usage
| |
| ** strategies for identifying and fixing programming problems
| |
| * OPTIMIZATION
| |
| ** e.g., knapsack
| |
| ** greedy
| |
| * DYNAMIC PROGRAMMING
| |
| | |
| ==EXTRA LIST OF TOPICS TO ADD IF TIME PERMITS (Mark's Opinion)==
| |
| | |
| * UNDERSTANDING APIs
| |
| ** basic idea of contract, side effects
| |
| * DATABASE APIs ???
| |
| ** Allow use of key/value stores as used by standard websites
| |
| * SOFTWARE LICENSES | |
| ** open source and commercial
| |
| ** restrictions on reuse
| |
| * REVISION CONTROL
| |
| ** have students grab class code from this, pull updates
| |
| ** make commits/push to submit?
| |
| * CONCURRENCY/PARALLEL CODE
| |
| ** maybe not standard locking but some clean parallel constructs?
| |
| | |
| ==Sample weekly outline (Fall 2006)==
| |
| | |
| 1. Introduction
| |
| Sept 7-8
| |
| - intro to CS
| |
| - class stuff
| |
| | |
| 2. Algorithms
| |
| Sept 11-15
| |
| - what are they
| |
| - intro to problem solving
| |
| - statements
| |
| - pseudocode
| |
| | |
| 3. Variables
| |
| Sept 18-22
| |
| - concept
| |
| - identifiers
| |
| - assignment
| |
| - expressions, arithmetic
| |
| | |
| 4. Conditionals
| |
| Sept 25-29
| |
| - Decision statements
| |
| - boolean operators
| |
| - if / then / else
| |
| - case / switch
| |
| - going from problem description to conditional statement
| |
| | |
| 5. Iteration
| |
| Oct 2-6
| |
| - idea of looping
| |
| - starting / stopping / stepping
| |
| - loop bodies
| |
| - top and bottom loops
| |
| - for loops
| |
| - while loops
| |
| - going from problem to loop statements
| |
| | |
| 6. Subprograms
| |
| Oct 9-13
| |
| - idea of modularization
| |
| - functions and procedures
| |
| - parameter passing
| |
| - variable scope
| |
| - when to modularize (problem solving)
| |
| | |
| 7. Computer architecture
| |
| Oct 16-20
| |
| - basic von Neumann architecture
| |
| - linear memory organization
| |
| - possibly midterm post-mortem in this week
| |
| | |
| 8. Data structures 1: Arrays
| |
| Oct 23-27
| |
| - idea of data structures & collections
| |
| - arrays & linear memory
| |
| - array operations, initialization
| |
| - relation to loops
| |
| - 2D arrays
| |
| - going from problem to array specification
| |
| | |
| 9. Data structures 2: Structs
| |
| Oct 30-Nov 3
| |
| - idea of user-defined structures
| |
| - why and when to use
| |
| - examples
| |
| | |
| 10. Searching
| |
| Nov 6-10
| |
| - a larger problem domain
| |
| - linear and binary search
| |
| - 'putting it all together' (arrays, loops, variables, etc)
| |
| - introduction to algorithm analysis (just the idea that different
| |
| algorithms can take different time)
| |
| | |
| 11. Sorting
| |
| Nov 13-17
| |
| - same basic structure as searching week
| |
| - bubble sort and selection sort
| |
| | |
| 12. Recursion
| |
| Nov 20-24
| |
| - introduction to the idea
| |
| - base cases & recursive cases
| |
| - composition steps (returning a value)
| |
| | |
| 13. Review
| |
| Nov 27-Dec 4
| |
| - lab exam postmortem
| |
| - review for the final
| |
| | |
| ==Textbooks==
| |
| * Sedgewick and Wayne, [http://www.cs.princeton.edu/introcs/home/ Introduction to Programming in Java] | |