WebFund 2014W: Tutorial 10: Difference between revisions

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==Hints==
==Hints==


* To turn a JavaScript object x into a JSON string s:
===JSON===
 
To turn a JavaScript object x into a JSON string s:
   s = JSON.stringify(x);
   s = JSON.stringify(x);
* To turn a JSON string s into a JavaScript object:
To turn a JSON string s into a JavaScript object:
   x = JSON.parse(s);
   x = JSON.parse(s);
For more details, see [https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_native_JSON Mozilla's documentation].

Latest revision as of 13:13, 28 March 2014

Note that the material for today's tutorial is optional. If you are behind use this time to work on other material related to this class (and ask TAs about it to get attendance credit).

In this tutorial you'll learn about websockets and how they compare to AJAX for client-server communications.

First, go through the WebSockets tutorial by Pedro Teixeira:

Don't forget to open the JavaScript console to see the client side output! If you have problems in Firefox be sure to try it in Chrome.

Note that this tutorial makes use of several unfamiliar packages:

  • shoe, a websockets library for node
  • ecstatic, a standalone static file web server for node (that can also be used with express)
  • node streams form the base class for shoe and many other core node modules including http.createServer()

You may want to spend some time looking at these to see how they integrate with node.

After you get the ping/pong example working, your main task is to use this code to change adventure-ajax-demo from Tutorial 6 to use websockets (i.e., shoe) instead of AJAX (getJSON and post on the client) to update room state.

Hints

JSON

To turn a JavaScript object x into a JSON string s:

 s = JSON.stringify(x);

To turn a JSON string s into a JavaScript object:

 x = JSON.parse(s);

For more details, see Mozilla's documentation.