<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://homeostasis.scs.carleton.ca/wiki/index.php?action=history&amp;feed=atom&amp;title=Game_Engines_2021W_Lecture_4</id>
	<title>Game Engines 2021W Lecture 4 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://homeostasis.scs.carleton.ca/wiki/index.php?action=history&amp;feed=atom&amp;title=Game_Engines_2021W_Lecture_4"/>
	<link rel="alternate" type="text/html" href="https://homeostasis.scs.carleton.ca/wiki/index.php?title=Game_Engines_2021W_Lecture_4&amp;action=history"/>
	<updated>2026-04-08T03:15:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://homeostasis.scs.carleton.ca/wiki/index.php?title=Game_Engines_2021W_Lecture_4&amp;diff=22843&amp;oldid=prev</id>
		<title>Soma: Created page with &quot;==Notes==  &lt;pre&gt; Lecture 4 ---------  - show &amp; tell  - coming up with new ideas  How do you come up with ideas?  - most ideas have never been thought of  - most things have ne...&quot;</title>
		<link rel="alternate" type="text/html" href="https://homeostasis.scs.carleton.ca/wiki/index.php?title=Game_Engines_2021W_Lecture_4&amp;diff=22843&amp;oldid=prev"/>
		<updated>2021-01-21T22:51:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Notes==  &amp;lt;pre&amp;gt; Lecture 4 ---------  - show &amp;amp; tell  - coming up with new ideas  How do you come up with ideas?  - most ideas have never been thought of  - most things have ne...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lecture 4&lt;br /&gt;
---------&lt;br /&gt;
 - show &amp;amp; tell&lt;br /&gt;
 - coming up with new ideas&lt;br /&gt;
&lt;br /&gt;
How do you come up with ideas?&lt;br /&gt;
 - most ideas have never been thought of&lt;br /&gt;
 - most things have never been done&lt;br /&gt;
   - BY A LOT&lt;br /&gt;
&lt;br /&gt;
 - what people do is explore the space *around* what they know&lt;br /&gt;
   - most work is derivative&lt;br /&gt;
   - we look for templates to follow&lt;br /&gt;
&lt;br /&gt;
 - so, how do we find sources of novelty?&lt;br /&gt;
   - how do we break the mould&lt;br /&gt;
&lt;br /&gt;
 - first, you need different building blocks&lt;br /&gt;
   - from outside the domain you&amp;#039;re working in&lt;br /&gt;
   - &amp;quot;cross-disciplinary&amp;quot;&lt;br /&gt;
   - but is much deeper&lt;br /&gt;
&lt;br /&gt;
 - the hard part is translating across domain boundaries&lt;br /&gt;
   - how do I put this in a game?&lt;br /&gt;
&lt;br /&gt;
 - be silly&lt;br /&gt;
   - seek absurd combinations&lt;br /&gt;
   - as you explore them, some will seem not so absurd&lt;br /&gt;
&lt;br /&gt;
In game design, we normally want to seek fun&lt;br /&gt;
 - but fun can be elusive at first&lt;br /&gt;
&lt;br /&gt;
So, to summarize&lt;br /&gt;
 - pick a domain to work in&lt;br /&gt;
 - grab building blocks from *outside* the domain&lt;br /&gt;
 - try random combinations&lt;br /&gt;
   - play with mixing things up&lt;br /&gt;
   - be as silly as possible!&lt;br /&gt;
 - filter the silliness for combinations that seem more than silly&lt;br /&gt;
   - the maaabye moments&lt;br /&gt;
 - keep picking apart the patterns that catch you until you understand&lt;br /&gt;
   why they draw your interest&lt;br /&gt;
 - then, imagine how that will take you towards your goals (i.e., fun)&lt;br /&gt;
&lt;br /&gt;
 - be ready to go down multiple blind paths&lt;br /&gt;
   - when things get frustrating, try something different&lt;br /&gt;
   - you may find you circle back&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Soma</name></author>
	</entry>
</feed>